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MARPLE: A Benchmark for Long-Horizon Inference
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Introduces MARPLE, a whodunit-style benchmark for long-horizon multimodal (vision, language, audio) inference in procedurally generated household Gridworlds, comparing MCTS with learned agent models, GPT-4, and human experts.
Problem
Evaluating whether AI models can perform long-horizon, multimodal event reconstruction, i.e., infer which agent caused a state change from step-by-step evidence, which prior short-horizon or single-modality benchmarks do not cover.
Approach
Procedurally generated household Gridworld (extending Mini-BEHAVIOR) with hierarchical planners producing two-agent trajectories and synchronized vision, language (intent) and audio evidence; the task asks which agent is responsible for a query state, with accuracy tracked as evidence is revealed over time.
Key results
- Humans reach 0.8 accuracy with about 48% of evidence, requiring 10% less evidence than the best in-distribution MCTS variant and 47% less than GPT-4.
- Out-of-distribution, the best simulation model (vision+audio+language) needs 81% of evidence to reach 0.8 accuracy versus 48% for humans.
- GPT-4 fails to converge on the 'Who turned on the shower?' and 'Who turned on the laundry?' scenarios, biased toward agent-state changes rather than environment-state changes.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use human participants instead of the strongest in-distribution MCTS variant | MARPLE inference · MARPLE, all five scenarios, in-distribution | evidence fraction to reach 0.8 inference accuracy: 0.58 -> 0.48 | Helped |
| Use human participants instead of the strongest out-of-distribution MCTS variant | MARPLE inference · MARPLE, all five scenarios, out-of-distribution | evidence fraction to reach 0.8 inference accuracy: 0.81 -> 0.48 | Helped |
| Train and test in unseen procedurally generated environments instead of the same environments | Vision + Audio + Language MCTS · MARPLE, all five scenarios | evidence fraction to reach 0.8 inference accuracy: 0.58 -> 0.81 | Hurt |
| Add language conditioning to the vision-only policy (ablation) | Simulation policy · Inference trajectories | action prediction accuracy: 0.86 -> 0.92 | Helped |
| Add audio evidence to the vision-only model (ablation) | Simulation baseline · MARPLE multimodal inference | inference accuracy | Helped |
| Add language evidence to the vision-only model (ablation) | Simulation baseline · MARPLE multimodal inference | inference accuracy | Helped |
| Use vision, audio, and language rather than fewer modalities (ablation) | Simulation baseline · Who turned on the shower? | inference accuracy | Helped |
| Increase agent mission preference similarity from 1.0/0.0 to 0.6/0.4 (ablation) | Vision-Only and Vision + Audio models · Who turned on the shower? | evidence fraction to reach 0.6 inference accuracy: around 40% -> 85%; around 40% -> 70% | Hurt |
| Add in-context examples to GPT-4 zero-shot prompting (ablation) | GPT-4-0613 · Who turned on the shower?; Who turned on the laundry? | inference accuracy | Helped |
Surprising findings
- GPT-4 fails to converge in two scenarios because the query state is an environment change rather than an agent-state change, and in-context examples only partially help.
- Language evidence (intent) contributed more than audio to simulation-model performance.
Limitations
- Only two agents and whodunit scenarios where the query state is caused by exactly one agent.
- Gridworld abstraction lacks physical realism and photorealistic or realistic audio.
- Human baseline uses only two experts.
Experimental setup
Datasets: MARPLE training set MARPLE test set
Benchmarks: MARPLE
Metrics: inference accuracy over time fraction of evidence needed to reach 0.8 accuracy
Baselines: GPT-4-0613 zero-shot GPT-4 in-context learning Vision-only MCTS simulation Vision + Audio + Language MCTS simulation Llama-3.1-8B-Instruct Qwen2-7B-Instruct human experts
Builds on: Mini-BEHAVIOR Monte Carlo tree search chain-of-thought prompting
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