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Optimizing over Multiple Distributions under Generalized Quasar-Convexity Condition
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Proposes generalized quasar-convexity (GQC) and GQCC for optimization over multiple probability distributions, with optimistic mirror descent achieving adaptive iteration complexity, and applies them to discounted MDPs and zero-sum Markov games.
Problem
Optimizing an objective whose variable is a product of multiple probability simplexes (and min-max versions), where global solutions are hard to find in the nonconvex setting; RL policy optimization and Markov games are key examples.
Approach
Generalizes quasar-convexity with an individual parameter gamma_i per distribution block and an internal function oracle, then runs block-wise optimistic mirror descent (KL divergence) whose complexity scales with sum_i 1/gamma_i rather than d times the max, adapting to unknown gamma_i for polynomial-like objectives.
Key results
- Algorithm 1 (OMD over distributions) achieves adaptive Õ((sum_i 1/gamma_i) ε^-1) iteration complexity for polynomial-like GQC objectives without knowing gamma_i.
- For infinite-horizon two-player zero-sum Markov games, the method finds an ε-approximate Nash equilibrium in Õ((1-θ)^-2.5 ε^-1) iterations, improving on Cen et al. by a factor of |S| up to logs.
- Infinite-horizon discounted MDP policy objective is shown to satisfy GQC with internal function Q^π(s_i,·), with iteration complexity independent of the number of states.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use adaptive OMD with internal functions under GQC and Assumption 3.3 | GQC minimization · GQC minimization | iteration complexity: O((Pd_i=1 1/γi)ε−1 log(N) log4.5(ε−1)) | Helped |
| Use OMD with action-value internal functions | Infinite-horizon discounted MDP policy optimization · Infinite-horizon discounted MDP | iteration complexity: O(max{1, log−1(θ−1)}(1−θ)−1ε−1 log4.5(ε−1) log(|A|)) | Helped |
| Use regularized OMD with the Markov-game internal operator | Infinite-horizon two-player zero-sum Markov games · Infinite-horizon two-player zero-sum Markov games | iteration complexity: ˜O((1 − θ)−2.5ε−1) | Helped |
| Use regularized OMD instead of Wei et al. [67] | Infinite-horizon two-player zero-sum Markov games · Infinite-horizon two-player zero-sum Markov games | iteration complexity: ˜O(ε−1); ˜O(|S|3ε−2) | Helped |
| Use regularized OMD instead of Cen et al. [10] | Infinite-horizon two-player zero-sum Markov games · Infinite-horizon two-player zero-sum Markov games | iteration complexity: ˜O(ε−1); ˜O(|S|ε−1) | Helped |
Surprising findings
- Iteration complexity does not explicitly depend on the number of states or distributions in the MDP and Markov game applications, since sum of discounted visitation weights equals 1.
Limitations
- Adaptive bound relies on polynomial-like assumption (Assumption 3.3) on the internal function, which is restrictive in general.
- Minimax complexity depends on an upper bound of sum of psi_i over the feasible region, which may scale with d in general.
Experimental setup
Metrics: iteration complexity suboptimality gap max-min gap
Baselines: Agarwal et al. natural policy gradient Wei et al. optimistic gradient descent/ascent Cen et al. entropy-regularized policy optimization for Markov games
Builds on: quasar-convexity mirror descent optimistic mirror descent natural policy gradient optimistic gradient descent/ascent for Markov games
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