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Rethinking 3D Convolution in $\ell_p$-norm Space
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Proposes replacing inner-product 3D convolution with l_p-norm based convolution, mainly l1-norm, with mixed gradient and dynamic learning-rate optimizers, and reports competitive results on ShapeNet, S3DIS and GarmentNets with lower energy.
Problem
Inner-product convolution in 3D backbones can lose features when inputs are symmetric or noisy, and multiplication-heavy operations are costly in energy and latency for point cloud tasks.
Approach
Replace the dot-product similarity in convolution with an l_p-norm distance (especially l1, Manhattan), prove universal approximation for l_p-norm nets, and stabilize l1 training with a mixed gradient strategy (blending sign and linear gradients) plus a dynamic learning-rate controller.
Key results
- On S3DIS, l1-PointNet++ reaches 53.9% mIoU vs 53.5% for PointNet++, with estimated energy 1.328 uJ vs 3.395 uJ.
- On ShapeNet part segmentation, l1-PointNet++ achieves 86.5% mIoU vs 86.2% for PointNet++.
- Ablation on S3DIS shows removing both MGS and DLC drops l1-PointNet++ mIoU from 53.9% to 48.4%... vanilla l1 reaches 38.9% mIoU.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace inner-product convolution with ℓ1-norm convolution | PointNet++ · ShapeNet part | mIoU: 86.2 -> 86.5 | Helped |
| Replace inner-product convolution with ℓ1-norm convolution | PointNet · ShapeNet part | mIoU: 83.7 -> 83.3 | Hurt |
| Replace inner-product convolution with ℓ1-norm convolution | PointNet++ · S3DIS | Mean IoU (%): 53.5 -> 53.9 | Helped |
| Replace inner-product convolution with ℓ1-norm convolution | PointNet++ · S3DIS | Energy (µj): 3.395 -> 1.328 | Helped |
| Replace inner-product convolution with ℓ1-norm convolution | GarmentNets · GarmentNets Simulation garment categories | Chamfer distance (cm): Dress: 1.94 -> 1.83; Jumpsuit: 1.45 -> 1.56; Skirt: 2.00 -> 1.91; Top: 1.30 -> 1.26; Pants: 1.03 -> 0.99; Shirt: 1.70 -> | Mixed |
| Add MGS (ablation) | ℓ1-PointNet++ · S3DIS | Mean IOU (%): 38.9% -> 43.6% | Helped |
| Add DLC (ablation) | ℓ1-PointNet++ · S3DIS | Mean IOU (%): 38.9% -> 48.4% | Helped |
| Add both MGS and DLC (ablation) | ℓ1-PointNet++ · S3DIS | Mean IOU (%): 38.9% -> 53.9% | Helped |
| Add MGS (ablation) | ℓ1-PointNet · S3DIS | Mean IOU (%): 33.2% -> 39.6% | Helped |
| Add DLC (ablation) | ℓ1-PointNet · S3DIS | Mean IOU (%): 33.2% -> 42.8% | Helped |
| Add both MGS and DLC (ablation) | ℓ1-PointNet · S3DIS | Mean IOU (%): 33.2% -> 47.6% | Helped |
Surprising findings
- Vanilla l1-norm training without the proposed optimizers degrades mIoU substantially (e.g., 38.9% vs 53.9% for l1-PointNet++ with both strategies).
- The authors note the l1-norm Net's inference is marginally slower than the traditional one due to lack of optimized kernels.
Limitations
- Other convolution types (sparse, group, dilated) and additional vision tasks are unexplored.
- Inference speed is marginally slower than traditional convolution due to lack of CUDA/cuDNN optimized Manhattan-distance ops.
- No error bars or multiple seeds reported for statistical significance.
Experimental setup
Datasets: ShapeNet part S3DIS GarmentNets Simulation
Benchmarks: ShapeNet part S3DIS GarmentNets Simulation
Metrics: mIoU overall accuracy energy (uJ) Chamfer distance
Baselines: PointNet PointNet++ 3DCNN GarmentNets
Builds on: PointNet++ PointNet signSGD AdamW GarmentNets
Closest papers by meaning
- Implicit Convex Regularizers of CNN Architectures: Convex Optimization of Two- and Three-Layer Networks in Polynomial Time (ICLR 2021 · similarity 0.85)
- Approximation and Learning with Deep Convolutional Models: a Kernel Perspective (ICLR 2022 · similarity 0.85)
- KernelWarehouse: Rethinking the Design of Dynamic Convolution (ICML 2024 · similarity 0.83)
- An Adaptive Orthogonal Convolution Scheme for Efficient and Flexible CNN Architectures (ICML 2025 · similarity 0.83)
- LSK3DNet: Towards Effective and Efficient 3D Perception with Large Sparse Kernels (CVPR 2024 · similarity 0.83)
- OA-CNNs: Omni-Adaptive Sparse CNNs for 3D Semantic Segmentation (CVPR 2024 · similarity 0.83)
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