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PIVOT-R: Primitive-Driven Waypoint-Aware World Model for Robotic Manipulation

NeurIPS 2024 · Vision-language and multimodal › Robot action and navigation · approach: Memory and subgoal-based manipulation · 3 citations (OpenAlex)

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Proposes PIVOT-R, a primitive-driven waypoint-aware world model that uses a VLM to parse primitive actions and predicts waypoint features, plus an asynchronous hierarchical executor running modules at different frequencies, evaluated on the SeaWave simulation benchmark.

Problem

Language-guided robotic manipulation maps instructions and observations directly to low-level actions, neglecting key waypoints and world dynamics, and sequential execution of VLM and world model modules is computationally redundant.

Approach

Predict only task-relevant waypoint features (conditioned on VLM-parsed primitive actions) with a scene prediction transformer, then decode low-level actions from those features, and run the VLM, scene predictor, and action head asynchronously at slow-to-fast frequencies.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use primitive action completion frames only for waypoint selection (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 69.10Hurt
use robot state change frames for waypoint selection (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 43.65Hurt
select the next frame as the waypoint (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 44.45Hurt
select a frame five frames apart as the waypoint (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 48.52Hurt
select the final trajectory frame as the waypoint (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 61.36Hurt
replace the VLM with Qwen-VL (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 73.28No clear effect
replace the VLM with GPT-4 (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 74.92No clear effect
remove the asynchronous hierarchical executor (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 77.11Helped
replace feature prediction with pixel-level video prediction (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 66.32Hurt
use a larger Transformer action prediction module (ablation)PIVOT-R · SeaWavemean success rate (%): 74.19 -> 71.23Hurt
use primitive-driven waypoint-aware world modelingSeaWave · SeaWavemean success rate (%): 54.74 -> 74.19; 19.45%Helped
use primitive-driven waypoint-aware world modelingSIMPLER · SIMPLERmean success rate: 0.295 -> 0.393Helped

Surprising findings

Limitations

Experimental setup

Datasets: SeaWave Ego4D SIMPLER (evaluation)

Benchmarks: SeaWave SIMPLER real-world Franka tasks

Metrics: success rate inference time (ms)

Baselines: Gato BC-Z Octo SUSIE RT-1 GR-1 Surfer

Builds on: RT-1 I-JEPA CLIP LLaVA Surfer

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