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Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving
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Introduces RePAIR, a real-world 2D and 3D puzzle-solving dataset of 1070 scanned fresco fragments from Pompeii with archaeologist-made ground-truth reassemblies, and benchmarks baselines that perform poorly.
Problem
Existing puzzle-solving and fracture reassembly benchmarks are mostly synthetic or small-scale and do not capture realistic erosion, irregular fractures, and missing pieces of real archaeological artifacts.
Approach
A real-world dataset of eroded, irregularly fractured Pompeii fresco fragments digitized in 3D and rendered to 2D, with ground-truth 6DoF poses manually reassembled by archaeologists, plus standardized geometric and neighbor-consistency metrics for benchmarking.
Key results
- In 2D, Derech et al. achieves Qpos 0.037 and F1 0.471, while the proposed Genetic Optimization and Greedy Geometric Matching baselines reach F1 0.394 and 0.351.
- In 3D on RePAIR, Global achieves the best Qpos of 0.127 and F1 0.683, with no single method dominating across metrics.
- Models trained on Breaking Bad and tested on RePAIR perform much worse (e.g., best Qpos 0.066) than RePAIR-trained models tested on Breaking Bad (best Qpos 0.296).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Genetic Optimization instead of Derech et al. | RePAIR 2D puzzle solving · RePAIR 2D | Qpos: 0.037 -> 0.047 | Helped |
| Use Genetic Optimization instead of Derech et al. | RePAIR 2D puzzle solving · RePAIR 2D | F1: 0.471 -> 0.394 | Hurt |
| Use Greedy Geom Match instead of Derech et al. | RePAIR 2D puzzle solving · RePAIR 2D | RMSE (R°): 80.964 -> 76.987 | Helped |
| Use Greedy Geom Match instead of Derech et al. | RePAIR 2D puzzle solving · RePAIR 2D | Qpos: 0.037 -> 0.023 | Hurt |
| Use DiffAssemble instead of Global | RePAIR 3D puzzle solving · RePAIR 3D | Qpos: 0.127 -> 0.099 | Hurt |
| Use DiffAssemble instead of Global | RePAIR 3D puzzle solving · RePAIR 3D | F1: 0.683 -> 0.599 | Hurt |
| Train on RePAIR rather than Breaking Bad | DGL · Breaking Bad test subset | Qpos: 0.063 -> 0.296 | Helped |
| Train on Breaking Bad rather than RePAIR | DGL · RePAIR test set | Qpos: 0.296 -> 0.063 | Hurt |
Surprising findings
- Models trained on RePAIR generalize better to Breaking Bad than the reverse, suggesting RePAIR's complexity is not captured by synthetic datasets.
- Performance is surprisingly similar between 2D and 3D settings, even though the 2D method (Derech et al.) is the only one using texture information.
Limitations
- Baselines are not designed for eroded, texture-poor real fractures, and all tested methods perform poorly.
- Ground truth is manually produced by archaeologists and the full true solution is unknown, with only about 117 groups annotated.
- Dataset is licensed for non-commercial use with attribution only, and the paper does not report error bars.
Experimental setup
Datasets: RePAIR Breaking Bad
Benchmarks: RePAIR 2D puzzle solving RePAIR 3D puzzle solving Breaking Bad generalization
Metrics: Qpos RMSE rotation RMSE translation Qprecision Qrecall F1
Baselines: Derech et al. archaeological puzzle solver Genetic Optimization Greedy Geometric Matching Global LSTM DGL SE(3)-Equiv. DiffAssemble
Builds on: Crossing Cuts Breaking Bad dataset DiffAssemble SE(3)-Equivariant assembly
Closest papers by meaning
- 3DPGS: 3D Probabilistic Graph Search for Archaeological Piece Grouping (AAAI 2025 · similarity 0.88)
- PuzzleFusion++: Auto-agglomerative 3D Fracture Assembly by Denoise and Verify (ICLR 2025 · similarity 0.86)
- Scalable Geometric Fracture Assembly via Co-creation Space among Assemblers (AAAI 2024 · similarity 0.84)
- DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly (CVPR 2024 · similarity 0.83)
- Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D Reconstruction (NeurIPS 2025 · similarity 0.82)
- OBI-Bench: Can LMMs Aid in Study of Ancient Script on Oracle Bones? (ICLR 2025 · similarity 0.82)
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