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Re-assembling the past: The RePAIR dataset and benchmark for real world 2D and 3D puzzle solving

NeurIPS 2024 · 3D vision › 3D generation · approach: Learning 3D reconstruction from images · 6 citations (OpenAlex)

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Introduces RePAIR, a real-world 2D and 3D puzzle-solving dataset of 1070 scanned fresco fragments from Pompeii with archaeologist-made ground-truth reassemblies, and benchmarks baselines that perform poorly.

Problem

Existing puzzle-solving and fracture reassembly benchmarks are mostly synthetic or small-scale and do not capture realistic erosion, irregular fractures, and missing pieces of real archaeological artifacts.

Approach

A real-world dataset of eroded, irregularly fractured Pompeii fresco fragments digitized in 3D and rendered to 2D, with ground-truth 6DoF poses manually reassembled by archaeologists, plus standardized geometric and neighbor-consistency metrics for benchmarking.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Genetic Optimization instead of Derech et al.RePAIR 2D puzzle solving · RePAIR 2DQpos: 0.037 -> 0.047Helped
Use Genetic Optimization instead of Derech et al.RePAIR 2D puzzle solving · RePAIR 2DF1: 0.471 -> 0.394Hurt
Use Greedy Geom Match instead of Derech et al.RePAIR 2D puzzle solving · RePAIR 2DRMSE (R°): 80.964 -> 76.987Helped
Use Greedy Geom Match instead of Derech et al.RePAIR 2D puzzle solving · RePAIR 2DQpos: 0.037 -> 0.023Hurt
Use DiffAssemble instead of GlobalRePAIR 3D puzzle solving · RePAIR 3DQpos: 0.127 -> 0.099Hurt
Use DiffAssemble instead of GlobalRePAIR 3D puzzle solving · RePAIR 3DF1: 0.683 -> 0.599Hurt
Train on RePAIR rather than Breaking BadDGL · Breaking Bad test subsetQpos: 0.063 -> 0.296Helped
Train on Breaking Bad rather than RePAIRDGL · RePAIR test setQpos: 0.296 -> 0.063Hurt

Surprising findings

Limitations

Experimental setup

Datasets: RePAIR Breaking Bad

Benchmarks: RePAIR 2D puzzle solving RePAIR 3D puzzle solving Breaking Bad generalization

Metrics: Qpos RMSE rotation RMSE translation Qprecision Qrecall F1

Baselines: Derech et al. archaeological puzzle solver Genetic Optimization Greedy Geometric Matching Global LSTM DGL SE(3)-Equiv. DiffAssemble

Builds on: Crossing Cuts Breaking Bad dataset DiffAssemble SE(3)-Equivariant assembly

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