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Geometric Exploitation for Indoor Panoramic Semantic Segmentation

NeurIPS 2024 · Detection and segmentation › Open-set and few-shot detection · approach: Interactive and referring segmentation · 2 citations (OpenAlex)

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Splits indoor panoramic semantic segmentation into over-sampled (floor/ceiling, jointly learned with depth) and under-sampled (other objects, decoded by a transformer context module using geometric cues including a new vertical relative distance) segments, achieving SOTA on Stanford2D3DS, Structured3D and Matterport3D.

Problem

Panoramic semantic segmentation of indoor scenes suffers from equirectangular distortion that oversamples floors/ceilings and undersamples small objects, plus limited annotated data and monocular ambiguity.

Approach

Decompose the panorama into over-sampled planar segments (floor, ceiling) estimated jointly with dense depth, and under-sampled segments decoded by a hybrid decoder: a transformer context module fed with global features, distilled depth features, point-cloud features, a novel vertical relative distance (point distances to fitted floor and ceiling planes), and floor-ceiling masks, plus a high-resol

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use the proposed geometric-exploitation framework instead of SGAT4PASSIndoor panoramic semantic segmentation · Stanford2D3DS validation (3-fold average)mIoU: 55.3 -> 55.5Helped
Use the proposed geometric-exploitation framework instead of SGAT4PASSIndoor panoramic semantic segmentation · Stanford2D3DS validation (fold 1)mIoU: 56.4 -> 56.8Helped
Use the proposed framework instead of the strongest listed RGBD baselineIndoor panoramic semantic segmentation · Structured3D testmIoU: 70.17 -> 71.66Helped
Use the proposed RGB framework instead of the strongest listed RGBD baselineIndoor panoramic semantic segmentation · Matterport3D validationmIoU: 39.19 -> 36.42Hurt
Use the proposed RGB framework instead of the strongest listed RGBD baselineIndoor panoramic semantic segmentation · Matterport3D testmIoU: 35.92 -> 33.06Hurt
Add cross-task feature Fhid to the context module (ablation)Ours · Stanford2D3DS fold 1mIoU: 54.41 -> 54.83Helped
Add point-cloud representation Fpc to the context module (ablation)Ours · Stanford2D3DS fold 1mIoU: 54.83 -> 55.32Helped
Add vertical relative distance Fdist to the context module (ablation)Ours · Stanford2D3DS fold 1mIoU: 55.32 -> 56.68Helped
Add floor-ceiling mask Fm to the context module (ablation)Ours · Stanford2D3DS fold 1mIoU: 56.68 -> 56.80Helped
Add full depth involvement, including depth estimation, Fpc, and Fdist (ablation)Ours · Stanford2D3DS (3-fold average)mIoU: 54.3 -> 55.5Helped
Add full depth involvement, including depth estimation, Fpc, and Fdist (ablation)Ours · Stanford2D3DS fold 1mIoU: 54.7 -> 56.8Helped
Add Fpc and Fdist while keeping depth estimation (ablation)Ours · Stanford2D3DS (3-fold average)mIoU: 54.6 -> 55.5Helped

Limitations

Experimental setup

Datasets: Stanford2D3DS Structured3D Matterport3D

Benchmarks: Stanford2D3DS Structured3D Matterport3D

Metrics: mIoU pixel accuracy MRE MAE RMSE delta accuracy

Baselines: Trans4PASS+ SGAT4PASS SFSS-MMSI PanoFormer HoHoNet Trans4PASS FreDSNet

Builds on: Trans4PASS+ PSN plane surface normal loss

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