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Learning Frequency-Adapted Vision Foundation Model for Domain Generalized Semantic Segmentation

NeurIPS 2024 · Label-efficient and robust learning › Domain adaptation and generalization · approach: Domain-generalized segmentation · 25 citations (OpenAlex)

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Proposes FADA, which applies Haar wavelet decomposition to frozen vision foundation model features and adapts low-frequency (content) and high-frequency (style, with instance normalization) tokens via low-rank adaptation for domain-generalized semantic segmentation.

Problem

Domain-generalized semantic segmentation (DGSS) requires keeping style-invariant, content-stable representations when adapting a frozen vision foundation model to unseen driving domains.

Approach

Decompose frozen VFM features with a Haar wavelet transform into low-frequency (content) and high-frequency (style) components, adapt each with separate low-rank token branches, and apply instance normalization to the high-frequency similarity maps to suppress domain-specific style.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Apply FADA instead of REINDINOv2 for DGSS · GTA5 → CityScapesmIoU (%): 66.4 -> 68.23Helped
Apply FADA instead of REINDINOv2 for DGSS · GTA5 → BDD-100KmIoU (%): 60.4 -> 61.94Helped
Apply FADA instead of REINDINOv2 for DGSS · GTA5 → MapillarymIoU (%): 66.1 -> 68.09Helped
Apply FADA instead of REINDINOv2 for DGSS · GTA5 → SYNTHIAmIoU (%): 48.86† -> 50.36Helped
Apply FADA instead of REINDINOv2 for DGSS · SYNTHIA → unseen targetsmIoU (%): +1.45%, +1.41%, +1.22%, +1.29%Helped
Apply FADA instead of REINDINOv2 for DGSS · CityScapes → unseen targetsmIoU (%): +1.58%, +1.83%, +1.37%, +1.19%Helped
Apply FADA instead of REINDGSS across adverse conditions · CityScapes → ACDC Fog, Night, Rain, SnowmIoU (%): +0.7%, +1.5%, +2.5%, +2.9%Helped
Add low-frequency LL adaptation (ablation)FADA · CityScapes → BDD-100KmIoU (%): 62.43 -> 63.85Helped
Add low-frequency LL adaptation (ablation)FADA · CityScapes → MapillarymIoU (%): 73.05 -> 74.16Helped
Add LH high-frequency adaptation (ablation)FADA with LL · CityScapes → BDD-100KmIoU (%): 63.85 -> 64.04Helped
Add HL high-frequency adaptation (ablation)FADA with LL and LH · CityScapes → BDD-100KmIoU (%): 64.04 -> 64.69Helped
Add HH high-frequency adaptation (ablation)FADA with LL, LH and HL · CityScapes → BDD-100KmIoU (%): 64.69 -> 65.12Helped

Surprising findings

Limitations

Experimental setup

Datasets: Cityscapes BDD-100K Mapillary SYNTHIA GTA5 ACDC

Benchmarks: Cityscapes BDD-100K Mapillary SYNTHIA GTA5 ACDC

Metrics: mIoU

Baselines: IBN IW Iternorm DRPC ISW GTR DIRL SHADE SAW WildNet AdvStyle SPC

Builds on: REIN LoRA Mask2Former DINOv2

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