Research map / Bandits and online learning / Contextual bandits and Thompson sampling
Strategic Linear Contextual Bandits
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Studies strategic linear contextual bandits where arms misreport contexts, and proposes grim-trigger mechanisms (GGTM for known theta, OptGTM for unknown theta) that make truthfulness an approximate Nash equilibrium while keeping regret sublinear.
Problem
Linear contextual bandits where self-interested arms (e.g., sellers in a recommender) misreport privately observed contexts to maximize how often they are selected, so standard learners suffer linear regret.
Approach
Treats the bandit algorithm as mechanism design without payments: a grim-trigger rule eliminates an arm permanently when its reported contexts are inconsistent with observed rewards, using optimistic/pessimistic confidence bounds with per-arm estimators so manipulation is bounded without knowing theta or the corruption budget.
Key results
- OptGTM's strategic regret stays stable across 20 epochs of arm adaptation, while LinUCB's regret grows and nearly matches uniform sampling in the final epoch (K=5, d=5, 10 runs).
- Truthful reporting is an O~(d sqrt(KT))-Nash equilibrium under OptGTM with regret O~(d sqrt(KT)) when arms are truthful.
- Under every Nash equilibrium, OptGTM's strategic regret is O~(d K^2 sqrt(KT)); incentive-unaware algorithms like LinUCB suffer linear regret under their induced equilibria.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use OptGTM rather than LinUCB as arms adapt their reported contexts | Strategic linear contextual bandits · Final epoch after strategic arms adapt | strategic regret | Helped |
| Use OptGTM rather than LinUCB when arms report truthfully | Strategic linear contextual bandits · Epoch 0, truthful arms | regret | Hurt |
| Account for strategic context misreporting with OptGTM rather than an incentive-unaware algorithm | Strategic linear contextual bandits · Non-trivial instances, Nash equilibrium | regret | Helped |
| Use OptGTM with truthful arms rather than the standard non-strategic regret benchmark | OptGTM · Strategic linear contextual bandits, truthful arms | strategic regret | Hurt |
Surprising findings
- Incentive-unaware algorithms such as LinUCB and greedy selection suffer linear regret on any non-trivial instance when arms best-respond, because the only Nash equilibrium is maximal gaming.
- LinUCB outperforms OptGTM when arms are truthful (epoch 0), since OptGTM pays a cost for maintaining per-arm estimators.
Limitations
- Assumes arms never under-report their (optimistic) value relative to their true value, which the paper shows can be exploited in some instances.
- The K^2 factor in the worst-case strategic regret bound is likely suboptimal; conjectured optimal is O(d sqrt(KT)).
Experimental setup
Benchmarks: simulated strategic linear contextual bandit
Metrics: strategic regret arm utility (number of selections)
Baselines: LinUCB incentive-unaware greedy algorithm RobustBandit uniform random selection
Builds on: LinUCB grim trigger strategy robust linear bandits with adversarial corruptions
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- Active Context Selection Improves Simple Regret in Contextual Bandits (NeurIPS 2026 · similarity 0.87)
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