Research map / Reinforcement learning / Policy gradient and actor-critic
No Representation, No Trust: Connecting Representation, Collapse, and Trust Issues in PPO
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Studies representation collapse (feature rank decline, dead neurons, capacity loss) in PPO on Atari and MuJoCo, links it to breakdown of PPO's clipped trust region and performance collapse, and proposes Proximal Feature Optimization (PFO), an auxiliary loss regularizing pre-activation changes.
Problem
PPO agents suffer performance collapse under non-stationarity, and it is unclear whether representation degradation (feature rank collapse, capacity loss) affects on-policy policy optimization and why PPO's trust region fails to prevent it.
Approach
Extends the representation-plasticity analysis from off-policy value-based RL to PPO actors, shows that poor representations make PPO's clipping ineffective (updates on other states move probabilities outside the trust region), and proposes PFO, an L2 penalty on the change in penultimate pre-activations between the current policy and the policy that collected the batch.
Key results
- PFO reduces dead neurons, pre-activation norm and capacity loss and increases feature rank, and removes performance collapse on ALE/NameThisGame and ALE/Phoenix.
- PPO policy feature rank declines in five of six ALE games and seven of eight MuJoCo tasks, with pre-activation norms consistently growing.
- Sharing the actor-critic trunk helps on dense-reward ALE games but collapses performance on sparse-reward Gravitar.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase the number of optimization epochs per rollout (ablation) | PPO · ALE and MuJoCo | policy feature rank | Hurt |
| Add PFO regularization on policy pre-activations | PPO · ALE/NameThisGame and ALE/Phoenix | episodic return | Helped |
| Add PFO regularization on policy pre-activations | PPO · ALE and MuJoCo intervention experiments | feature rank | Helped |
| Share all layers except output layers between actor and critic (ablation) | PPO · ALE/Phoenix and ALE/NameThisGame | episodic return | Helped |
| Share all layers except output layers between actor and critic (ablation) | PPO · ALE/Gravitar | episodic return | Hurt |
| Mask rewards with 90% probability while sharing the actor-critic trunk (ablation) | PPO · ALE/Phoenix | episodic return | Hurt |
| Reset Adam moments after each batch collection (ablation) | PPO · ALE | feature rank | Helped |
| Set Adam second-moment decay to the first-moment decay (ablation) | PPO · ALE | feature rank | Helped |
| Reset Adam moments after each batch collection (ablation) | PPO · ALE/Gravitar | episodic return | Hurt |
| Set Adam second-moment decay to the first-moment decay (ablation) | PPO · ALE/Gravitar | episodic return | Hurt |
Surprising findings
- The performance collapse yields a high-entropy policy that is trivially constant across states, since all feature neurons die and the output depends only on the bias.
- Feature norm can stay stable while pre-activation norm blows up as neurons die.
Limitations
- Results limited to small PPO architectures without normalization layers, weight decay, or recurrence.
- PFO coefficient not tuned; chosen only by matching loss magnitude.
- Causal connection between representation, trust region and collapse holds mainly around the collapse regime.
Experimental setup
Datasets: Arcade Learning Environment (Atari-5 subset plus Gravitar) MuJoCo (Ant, HalfCheetah, Humanoid, Hopper)
Benchmarks: ALE/Phoenix-v5 ALE/NameThisGame-v5 ALE/Gravitar-v5 MuJoCo Ant, HalfCheetah, Humanoid, Hopper
Metrics: episodic return approximate feature rank capacity loss dead neurons pre-activation norm excess probability ratio
Baselines: PPO-Clip baseline (no intervention) shared actor-critic trunk Adam moment resetting Adam beta2 decay adaptation
Builds on: PPO GAE feature rank collapse analysis in value-based RL capacity loss (target-fitting) metric
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