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Connectivity-Driven Pseudo-Labeling Makes Stronger Cross-Domain Segmenters

NeurIPS 2024 · Label-efficient and robust learning › Domain adaptation and generalization · approach: Domain-generalized segmentation · 6 citations (OpenAlex)

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Proposes SeCo, which lifts pseudo-labels to SAM-based semantic connectivity regions and corrects connectivity-level noise via a connectivity classifier with GMM loss-based noise detection, improving UDA, source-free, black-box, and domain generalization segmentation.

Problem

Pixel-level pseudo-labels in cross-domain semantic segmentation are speckled and noisy under severe domain shift and contain open-set noise from wild synthetic data, causing error accumulation in self-training.

Approach

Aggregate speckled pseudo-labels into semantic connectivity regions using SAM (stuff via semantic alignment, things via box and point prompts), then treat connectivities as classification objects and detect/correct noisy ones with early-learning loss distribution modeled by a two-component GMM.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add SeCo to HRDAHRDA · GTA5 → Cityscapes UDAmIoU: 73.8 -> 76.1Helped
Add SeCo to DTSTDTST · GTA5 → Cityscapes source-free UDAmIoU: 52.1 -> 60.5Helped
Add SeCo to BiMemBiMem · GTA5 → Cityscapes black-box UDAmIoU: 48.2 -> 56.7Helped
Add SeCo to HRDAHRDA · SYNTHIA → Cityscapes UDAmIoU: 65.8 -> 68.5Helped
Add SeCo to DTSTDTST · SYNTHIA → Cityscapes source-free UDAmIoU: 47.7 -> 53.9Helped
Add SeCo to BiMemBiMem · SYNTHIA → Cityscapes black-box UDAmIoU: 42.2 -> 48.4Helped
Add SeCo to ProDAProDA · GTA5 → BDD-100k UDAmIoU: 41.7 -> 49.5Helped
Add semantic alignment PSA(b) (ablation)ProDA · GTA5 → Cityscapes UDAmIoU: 53.7 -> 56.1Helped
Add PSA without SCC (ablation)ProDA · GTA5 → Cityscapes UDAmIoU: 53.7 -> 62.1Helped
Add SCC to PSA (ablation)ProDA + PSA · GTA5 → Cityscapes UDAmIoU: 62.1 -> 64.1Helped
Add semantic alignment PSA(b) (ablation)DAFormer · GTA5 → Cityscapes UDAmIoU: 68.2 -> 69.7Helped
Add SCC to PSA (ablation)DTST + PSA · GTA5 → Cityscapes source-free UDAmIoU: 54.4 -> 60.5Helped

Surprising findings

Limitations

Experimental setup

Datasets: GTA5 SYNTHIA Cityscapes BDD-100K Mapillary ADE20K Endovis17 Endovis18 Potsdam Vaihingen

Benchmarks: Cityscapes BDD-100K Mapillary ADE20K Endovis17-Endovis18 Potsdam-Vaihingen

Metrics: mIoU

Baselines: AdvEnt ProDA DAFormer HRDA HCL DTST DINE BiMem SHADE TLDR MoDify CLOUDS

Builds on: SAM ProDA DivideMix CLOUDS DAFormer

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