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Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization
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Proposes CP3ER, a consistency-policy actor-critic for visual RL that stabilizes Q-loss training with sample-based entropy regularization and prioritized proximal experience sampling, built on DrQ-v2.
Problem
Consistency policies trained with Q-loss in actor-critic frameworks become unstable in online RL, especially in visual RL with high-dimensional observations, as policy networks become dormant.
Approach
Measures policy-network dormant ratio to show Q-loss drives collapse; regularizes the consistency policy with a sample-based consistency loss on actions drawn from a proxy distribution, using a prioritized sampling of recent replay data as that proxy, and a mixture-of-Gaussians distributional critic.
Key results
- CP3ER achieves better sample efficiency and stability than DrQ-v2, ALIX, TACO on 8 medium-level DMC tasks and is reported as SOTA on 21 visual tasks across DMC and Meta-world.
- On 7 hard DMC tasks trained for 5M frames, CP3ER matches DrM on 4 tasks and outperforms it on 3 harder tasks without exploration strategies.
- On state-based DMC tasks, CP3ER averages 665.5 vs. 606.3 for CPQL (best prior baseline in the table).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use CP3ER instead of CPQL | State-based RL · Acrobot Swingup | return: 183.1 -> 362.9 | Helped |
| Use CP3ER instead of CPQL | State-based RL · Finger Turn Easy | return: 874.1 -> 867.45 | Hurt |
| Use CP3ER instead of CPQL | State-based RL · Finger Turn Hard | return: 864.6 -> 912.65 | Helped |
| Use CP3ER instead of CPQL | State-based RL · Hopper Hop | return: 130.1 -> 299.3 | Helped |
| Use CP3ER instead of CPQL | State-based RL · Hopper Stand | return: 902.1 -> 904.1 | Helped |
| Use CP3ER instead of CPQL | State-based RL · Walker Run | return: 683.8 -> 646.5 | Hurt |
| Use CP3ER instead of Consistency-AC | Consistency policy · Halfcheetah-m | return: 6725.2$\pm$944.4 -> 10699.1$\pm$1054.7 | Helped |
| Use CP3ER instead of Diffusion-QL | Online RL · Hopper-m | return: 3675.5$\pm$47.7 -> 3309.6$\pm$133.2 | Hurt |
| Use CP3ER instead of Consistency-AC | Consistency policy · Walker2d-m | return: 3790.9$\pm$1677.5 -> 5201.0$\pm$111.3 | Helped |
| Add prioritized proximal experience regularization (ablation) | Consistency policy · Visual control tasks (2 tasks) | performance | Helped |
| Use prioritized proximal experience sampling rather than a uniform proxy distribution (ablation) | Consistency policy · Visual control tasks (2 tasks) | sample efficiency | Helped |
| Use prioritized proximal experience sampling rather than uniform replay-buffer behavior sampling (ablation) | Consistency policy · Visual control tasks (2 tasks) | sample efficiency | Helped |
Surprising findings
- Non-stationarity of online replay data does not significantly change consistency-model dormant ratios compared with offline training.
- The authors could not reproduce DrM's reported Meta-world hard-task performance using official code.
Limitations
- Policy diversity depends on multimodal actions in the replay buffer, which diminish over training, risking loss of exploration.
- Lacks theoretical analysis of policy improvement and convergence.
- Auxiliary representation losses not yet combined with consistency policy.
Experimental setup
Datasets: DeepMind control suite Meta-world MuJoCo Halfcheetah MuJoCo Walker2d D4RL
Benchmarks: DeepMind control suite (medium and hard tasks) Meta-world MuJoCo Halfcheetah-m MuJoCo Hopper-m MuJoCo Walker2d-m state-based DMC tasks
Metrics: episode return success rate mean IQM median optimality gap performance profiles probability of improvement dormant ratio
Baselines: DrQ-v2 ALIX TACO DrM Consistency-AC Diffusion-QL CPQL DreamerV3
Builds on: consistency models Consistency-AC DrQ-v2 dormant neuron phenomenon DrM
Closest papers by meaning
- Consistency Models as a Rich and Efficient Policy Class for Reinforcement Learning (ICLR 2024 · similarity 0.89)
- What Effects the Generalization in Visual Reinforcement Learning: Policy Consistency with Truncated Return Prediction (AAAI 2024 · similarity 0.89)
- The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- A Simple Framework for Generalization in Visual RL under Dynamic Scene Perturbations (NeurIPS 2024 · similarity 0.88)
- VIGOR: Zero-Shot Visual Generalization via Latent-Space Consistency in Model-Based Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
- Seek Commonality but Preserve Differences: Dissected Dynamics Modeling for Multi-modal Visual RL (NeurIPS 2024 · similarity 0.87)
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