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Generalizing Consistency Policy to Visual RL with Prioritized Proximal Experience Regularization

NeurIPS 2024 · Reinforcement learning › Visual and representation RL · approach: Robust visual encoders for RL · 2 citations (OpenAlex)

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Proposes CP3ER, a consistency-policy actor-critic for visual RL that stabilizes Q-loss training with sample-based entropy regularization and prioritized proximal experience sampling, built on DrQ-v2.

Problem

Consistency policies trained with Q-loss in actor-critic frameworks become unstable in online RL, especially in visual RL with high-dimensional observations, as policy networks become dormant.

Approach

Measures policy-network dormant ratio to show Q-loss drives collapse; regularizes the consistency policy with a sample-based consistency loss on actions drawn from a proxy distribution, using a prioritized sampling of recent replay data as that proxy, and a mixture-of-Gaussians distributional critic.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CP3ER instead of CPQLState-based RL · Acrobot Swingupreturn: 183.1 -> 362.9Helped
Use CP3ER instead of CPQLState-based RL · Finger Turn Easyreturn: 874.1 -> 867.45Hurt
Use CP3ER instead of CPQLState-based RL · Finger Turn Hardreturn: 864.6 -> 912.65Helped
Use CP3ER instead of CPQLState-based RL · Hopper Hopreturn: 130.1 -> 299.3Helped
Use CP3ER instead of CPQLState-based RL · Hopper Standreturn: 902.1 -> 904.1Helped
Use CP3ER instead of CPQLState-based RL · Walker Runreturn: 683.8 -> 646.5Hurt
Use CP3ER instead of Consistency-ACConsistency policy · Halfcheetah-mreturn: 6725.2$\pm$944.4 -> 10699.1$\pm$1054.7Helped
Use CP3ER instead of Diffusion-QLOnline RL · Hopper-mreturn: 3675.5$\pm$47.7 -> 3309.6$\pm$133.2Hurt
Use CP3ER instead of Consistency-ACConsistency policy · Walker2d-mreturn: 3790.9$\pm$1677.5 -> 5201.0$\pm$111.3Helped
Add prioritized proximal experience regularization (ablation)Consistency policy · Visual control tasks (2 tasks)performanceHelped
Use prioritized proximal experience sampling rather than a uniform proxy distribution (ablation)Consistency policy · Visual control tasks (2 tasks)sample efficiencyHelped
Use prioritized proximal experience sampling rather than uniform replay-buffer behavior sampling (ablation)Consistency policy · Visual control tasks (2 tasks)sample efficiencyHelped

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind control suite Meta-world MuJoCo Halfcheetah MuJoCo Walker2d D4RL

Benchmarks: DeepMind control suite (medium and hard tasks) Meta-world MuJoCo Halfcheetah-m MuJoCo Hopper-m MuJoCo Walker2d-m state-based DMC tasks

Metrics: episode return success rate mean IQM median optimality gap performance profiles probability of improvement dormant ratio

Baselines: DrQ-v2 ALIX TACO DrM Consistency-AC Diffusion-QL CPQL DreamerV3

Builds on: consistency models Consistency-AC DrQ-v2 dormant neuron phenomenon DrM

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