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MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane Sweeps
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Proposes MVSDet, a multi-view indoor 3D object detector that places pixel features into a 3D volume via a plane-sweep with probabilistic top-k depth sampling and soft weighting, regularized by pixel-aligned Gaussian Splatting rendering loss.
Problem
Multi-view indoor 3D object detection from posed images needs accurate geometry, but NeRF-based geometry (NeRF-Det) is inaccurate and plane-sweep depth estimation needs many depth planes, which is computationally expensive.
Approach
Sample only top-k depth proposals per pixel from the plane-sweep probability volume and weight each pixel feature by its normalized probability when placing it on voxels, plus a surface score multiplied into voxel features; pixel-aligned Gaussian Splatting provides a rendering loss to regularize depth.
Key results
- On ScanNet, MVSDet achieves 56.2 mAP@0.25 and 31.3 mAP@0.5 without GT geometry, versus NeRF-Det's 53.5 and 27.4.
- On ARKitScenes, MVSDet reports 42.9 mAP@0.25 and 27.0 mAP@0.5 versus NeRF-Det's 39.5 and 21.9.
- Removing probabilistic sampling drops mAP@0.25 by 19.1 points on ScanNet (ablation without rendering loss: 36.9 vs 56.0 with both components).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use MVSDet instead of NeRF-Det | multi-view indoor 3D detection · ScanNet | mAP@.5: 27.4 -> 31.3 | Helped |
| use MVSDet instead of NeRF-Det | multi-view indoor 3D detection · ARKitScenes | mAP@.5: 21.9 -> 27.0 | Helped |
| add probabilistic sampling and soft weighting (ablation) | MVSDet on ScanNet without rendering loss · ScanNet | mAP@.25: 36.9 -> 56.0 | Helped |
| add soft weighting (ablation) | MVSDet on ScanNet without rendering loss · ScanNet | mAP@.25: 50.0 -> 56.0 | Helped |
| add pixel-aligned Gaussian Splatting (ablation) | MVSDet with M=12 · ScanNet | mAP@.5: 29.7 -> 31.3 | Helped |
| add pixel-aligned Gaussian Splatting (ablation) | MVSDet with M=12 · ScanNet | RMSE: 0.674 -> 0.374 | Helped |
| increase depth planes from M=12 to M=16 (ablation) | MVSDet without Gaussian Splatting · ScanNet | mAP@.5: 29.7 -> 31.1 | Helped |
| reduce top-k depth proposals from 3 to 1 (ablation) | MVSDet · ScanNet | mAP@.25: 56.2 -> 49.3 | Hurt |
| increase top-k depth proposals from 3 to 5 (ablation) | MVSDet · ScanNet | mAP@.5: 31.3 -> 29.8 | Hurt |
Surprising findings
- Using only top-1 depth proposal severely hurts performance (49.3 vs 56.2 mAP@0.25), and MVSNet with 16 planes performs worse than the proposed method with 12 or 8 planes.
Limitations
- Feature matching fails on texture-less or reflective surfaces, as in multi-view stereo methods.
- Training memory (35 GB) and test memory (28 GB) are higher than NeRF-Det, and training time is 18 hours versus 7 for NeRF-Det.
Experimental setup
Datasets: ScanNet ARKitScenes
Benchmarks: ScanNet ARKitScenes
Metrics: mAP@0.25 mAP@0.5 RMSE
Baselines: ImGeoNet CN-RMA ImVoxelNet NeRF-Det MVSNet BEVStereo
Builds on: NeRF-Det ImVoxelNet MVSNet pixel-aligned Gaussian splatting 3D Gaussian Splatting
Closest papers by meaning
- Uncertainty Meets Diversity: A Comprehensive Active Learning Framework for Indoor 3D Object Detection (CVPR 2025 · similarity 0.86)
- Cubify Anything: Scaling Indoor 3D Object Detection (CVPR 2025 · similarity 0.86)
- UniDet3D: Multi-dataset Indoor 3D Object Detection (AAAI 2025 · similarity 0.86)
- ImOV3D: Learning Open Vocabulary Point Clouds 3D Object Detection from Only 2D Images (NeurIPS 2024 · similarity 0.85)
- 3DET-Mamba: Causal Sequence Modelling for End-to-End 3D Object Detection (NeurIPS 2024 · similarity 0.85)
- GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector (CVPR 2025 · similarity 0.85)
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