atlas

Research map / Reinforcement learning / Policy gradient and actor-critic

Distributional Reinforcement Learning with Regularized Wasserstein Loss

NeurIPS 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Distributional value learning · 2 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes SinkhornDRL, a distributional RL algorithm that minimizes the Sinkhorn divergence between particle-based return distributions and Bellman targets, with contraction theory and Atari experiments.

Problem

Quantile-regression distributional RL suffers from quantile non-crossing and is hard to extend to multi-dimensional rewards, since computing multi-dimensional Wasserstein distances is intractable.

Approach

Use the entropically regularized Sinkhorn divergence (interpolating between Wasserstein and MMD) as the loss over unrestricted particle representations of return distributions, with an unrectified kernel cost -||x-y||^2, and prove contraction of the distributional Bellman operator for all regularization strengths.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace MMD divergence with Sinkhorn divergenceSinkhornDRL vs MMD-DQN · Atari 55 gamesMean, median, and IQM (5%) HNSMixed
Replace MMD divergence with Sinkhorn divergenceSinkhornDRL vs MMD-DQN · Atari games with multi-dimensional rewards (six games)performanceHelped
Replace MMD divergence with Sinkhorn divergenceSinkhornDRL vs MMD-DQN · Atari 55 gamescomputational cost: around 20%Hurt
Use only N=2 generated samples (ablation)SinkhornDRL · Seaquesttraining stabilityHurt
Increase the number of generated samples excessively (ablation)SinkhornDRL · Atari gamesperformanceHurt
Use an overly large or small smoothing hyperparameter ε (ablation)SinkhornDRL · Breakout and SeaquestperformanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 (55 games)

Benchmarks: Atari 2600 (55 games)

Metrics: mean human-normalized score median human-normalized score IQM human-normalized score per-game return ratio improvement

Baselines: DQN C51 QR-DQN MMD-DQN

Builds on: QR-DQN MMD-DQN C51 Sinkhorn iterations

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy