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VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions

NeurIPS 2024 · Vision-language and multimodal › Robot action and navigation · approach: Vision-language-action foundation models · 6 citations (OpenAlex)

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VLMimic uses VLMs to learn fine-grained, object-centric robot skills from about 5 human videos via hierarchical constraint representations and an iterative comparison skill adapter, without additional training.

Problem

Visual imitation learning with VLMs typically only learns high-level plans and relies on pre-defined motion primitives; learning fine-grained low-level actions directly from limited human videos and generalizing to unseen scenes remains a bottleneck.

Approach

Grounds object-centric interactions from human videos (hand/object segmentation, point clouds, FoundationPose), represents skills as hierarchical semantic (visualized, annotated interactions) plus geometric (keypoint-based, bounded-region and trajectory-code) constraints for VLM reasoning, and adapts them to new scenes via iterative visual and keypoint comparison with failure reasoning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use hierarchical semantic and geometric constraints rather than geometric constraints alone (ablation)VLMimic · Real-world manipulation, SEsuccess rate: 0.61 -> 0.76Helped
Use hierarchical constraints rather than semantic constraints alone (ablation)VLMimic · Real-world manipulation, SEsuccess rate: 0.68 -> 0.76Helped
Group grasp poses with VLMs instead of direct value prediction or DBSCAN (ablation)VLMimic · Real-world manipulation, SEsuccess rate: 0.52 -> 0.76; 0.59 -> 0.76Helped
Increase the number of human videos from 1 to 3 to 5 (ablation)VLMimic · Real-world manipulation, SEsuccess rate: 0.68; 0.72; 0.76Helped
Vary the human-video count beyond 5 (ablation)VLMimic · Real-world manipulation, SEsuccess rate: 7: 0.67; 9: 0.78; 11: 0.78Mixed
Use both visualized interactions and keypoints for comparison instead of either alone (ablation)VLMimic skill adapter · Real-world manipulation, UEsuccess rate: 0.64 -> 0.77; 0.63 -> 0.77Helped
Increase skill-adaptation iterations from 0 to 4 (ablation)VLMimic skill adapter · Real-world manipulation, UEsuccess rate: 0.61 -> 0.77Helped
Increase skill-adaptation iterations beyond 4 (ablation)VLMimic skill adapter · Real-world manipulation, UEsuccess rate: 4: 0.77; 5: 0.77No clear effect
Add failure reasoning and increase its iterations from 0 to 2 (ablation)VLMimic · Real-world manipulation, UEsuccess rate: 0.71 -> 0.77Helped
Increase failure-reasoning iterations beyond 2 (ablation)VLMimic · Real-world manipulation, UEsuccess rate: 2: 0.77; 3: 0.78; 4: 0.77; 5: 0.77No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: RLBench robot videos (simulation) human demonstration videos (real-world)

Benchmarks: RLBench real-world manipulation tasks real-world long-horizon tasks

Metrics: success rate

Baselines: R3M-DP Diffusion Policy GraphIRL Code as Policies Demo2Code

Builds on: Demo2Code Code as Policies GraphIRL Diffusion Policy R3M

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