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EAI: Emotional Decision-Making of LLMs in Strategic Games and Ethical Dilemmas
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Introduces the EAI framework to inject discrete emotions into LLMs and measure how they shift ethical judgments, bargaining, repeated and public-goods game behavior, compared against human benchmarks.
Problem
LLM alignment is usually verified on NLP benchmarks, but emotions influence human decisions, and their effect on LLM ethical and strategic decision-making is unexplored.
Approach
Inject predefined basic emotions (anger, sadness, happiness, disgust, fear) via system prompts with three prompting strategies (simple, co-player-based, external-based) and measure emotional alignment of LLM behavior with human emotional effects across ethics benchmarks and strategic games.
Key results
- In the Dictator game GPT-3.5 offered 33.0% on average versus the human benchmark of 28.35%, the closest English-language alignment among models tested.
- GPT-4 was the best strategic player in repeated games and was least susceptible to emotional prompting, while open-source models diverged most under anger.
- Anger and fear drove higher deflection rates in the Prisoner's Dilemma, particularly for bigger models, while happiness consistently led to higher cooperation.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add emotional prompting to implicit ethics classification | LLMs on ETHICS · ETHICS | accuracy | Mixed |
| Add negative-emotion prompting | GPT-3.5-turbo and GPT-4 on high-ambiguity MoralChoice · MoralChoice high ambiguity | Right-to-Avoid | Hurt |
| Add happiness prompting | LLMs in Prisoner’s Dilemma · Prisoner’s Dilemma | cooperation rate | Helped |
| Add anger or fear prompting | LLMs in Prisoner’s Dilemma · Prisoner’s Dilemma | cooperation rate | Hurt |
| Add emotional prompting | GPT-4 in Battle of the Sexes · Battle of the Sexes | alternating-strategy behavior | Helped |
| Add negative-emotion prompting | proprietary models in Public Goods · Public Goods | cooperation | Hurt |
| Switch primary language from English to another language | LLMs in bargaining games · Dictator and Ultimatum games | emotional alignment with humans | Hurt |
| Vary temperature across the tested settings (ablation) | GPT-3.5 in bargaining games · Dictator and Ultimatum games | answer ratio and accept rate | No clear effect |
| Repeat the same fixed experiment across five runs (ablation) | GPT-3.5 in bargaining games · Dictator and Ultimatum games | answer ratio and accept rate | No clear effect |
Surprising findings
- Larger, more strongly aligned models such as GPT-4 deviated more from human emotional responses, while smaller proprietary models aligned more closely with humans.
- GigaChat, a Russian-centric model, aligned better with human emotional responses than the multilingual Command R+, indicating a primary-language effect.
Limitations
- Evaluation limited to a relatively small set of games and settings, so the authors note results are not yet a full benchmark.
- Planned multi-agent arena and LLM-vs-human experiments were not yet conducted.
- Temperature set to 0 for main results; the authors note limited coverage of GPT-4o (partial results).
Experimental setup
Datasets: ETHICS MoralChoice StereoSet TrustLLM questionnaire
Benchmarks: ETHICS MoralChoice StereoSet Dictator game Ultimatum game Prisoner's Dilemma Battle of the Sexes Public Goods game
Metrics: accuracy Right-to-Avoid offered share acceptance rate cooperation rate percentage of maximum payoff emotional alignment with human effects
Baselines: Human experimental benchmarks
Builds on: TrustLLM Chain-of-thought prompting Ekman basic emotions
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