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Adversarially Trained Weighted Actor-Critic for Safe Offline Reinforcement Learning
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Proposes WSAC, a two-player Stackelberg actor-critic for safe offline RL that uses importance-weighted Bellman error critics and an aggression-limited objective to guarantee safe robust policy improvement under single-policy l2 concentrability.
Problem
Safe offline RL with limited data coverage: existing methods need all-policy concentrability and cannot guarantee that the learned policy improves over a reference/behavior policy while staying safe.
Approach
Replace primal-dual dual-variable tuning with an aggression-limited penalized objective f_r - lambda*[f_c]_+ and adversarially trained (importance-weighted Bellman error) reward and cost critics, solved as a Stackelberg game with a no-regret actor, so only single-policy coverage of the reference policy is needed.
Key results
- On the average across four environments, WSAC reaches normalized reward 0.41 with normalized cost 0.51 (safe), while all baselines except BC-like ones have average cost above 1 or lower reward (e.g., BCQL 0.51 reward but cost 1.12).
- WSAC is the only method among those compared with cost below 1 on PointButton (0.67) and reports the best safe reward in BallCircle (0.75 with cost 0.27) and CarCircle (0.68, cost 0.59).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use WSAC instead of Safe-BC | Offline safe RL · BallCircle | Reward: 0.61 -> 0.75 | Helped |
| Use WSAC instead of Safe-BC | Offline safe RL · CarCircle | Reward: 0.57 -> 0.68 | Helped |
| Use WSAC instead of Safe-BC | Offline safe RL · PointButton | Cost: 0.69 -> 0.67 | Helped |
| Use WSAC instead of BEARL | Offline safe RL · PointPush | Reward: 0.12 -> 0.07 | Hurt |
| Use WSAC instead of BEARL | Offline safe RL · PointPush | Cost: 0.90 -> 0.52 | Helped |
| Use WSAC instead of BCQL | Offline safe RL · Average | Reward: 0.51 -> 0.41 | Hurt |
| Use WSAC instead of Safe-BC | Offline safe RL · Average | Cost: 0.80 -> 0.51 | Helped |
Surprising findings
- Theory-driven baseline comparison shows that several existing safe offline RL methods (BCQL, BEARL, CPQ, COptiDICE) exceed the cost threshold in most environments, while higher-reward ones are unsafe.
Limitations
- Guarantees rely on function class realizability and boundedness assumptions (epsilon_1 = 0 for the clean result) and on a no-regret policy optimization oracle.
- Experiments are limited to four continuous control environments from one benchmark, with a single cost threshold in the main table.
Experimental setup
Datasets: offline safe RL benchmark (OSRL) datasets for BallCircle, CarCircle, PointButton, PointPush
Benchmarks: BallCircle CarCircle PointButton PointPush
Metrics: normalized reward normalized cost
Baselines: BC Safe-BC BCQL BEARL CPQ COptiDICE
Builds on: constrained actor-critic relative pessimism weighted Bellman error natural policy gradient / mirror descent as no-regret oracle
Closest papers by meaning
- Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL (ICML 2024 · similarity 0.90)
- Online Optimization for Offline Safe Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Off-Policy Actor-Critic for Adversarial Observation Robustness: Virtual Alternative Training via Symmetric Policy Evaluation (ICML 2025 · similarity 0.89)
- Optimistic Critic Reconstruction and Constrained Fine-Tuning for General Offline-to-Online RL (NeurIPS 2024 · similarity 0.89)
- Offline Actor-Critic Reinforcement Learning Scales to Large Models (ICML 2024 · similarity 0.89)
- Offline Safe Reinforcement Learning Using Trajectory Classification (AAAI 2025 · similarity 0.89)
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