atlas

Research map / Architectures and efficiency / CNN design

RLPeri: Accelerating Visual Perimetry Test with Reinforcement Learning and Convolutional Feature Extraction

AAAI 2024 · Architectures and efficiency › CNN design · approach: Dense matching and estimation CNNs · 3 citations (OpenAlex)

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes RLPeri, a branching dueling Q-network agent that learns the sequence of test locations and initial stimulus values for visual perimetry, using potential-based reward shaping and a pair of 3D seen/not-seen state matrices with group-wise and pointwise convolutions, and reports about 10-20% fewer stimuli than ZEST and SORS at comparable MSE.

Problem

Visual perimetry tests are long and tiring for patients, and reducing examination time trades off against threshold estimation accuracy.

Approach

Formulates perimetry as an MDP in which an RL agent (BDQ-style branching dueling network) picks the next location and starting stimulus, with ZEST estimating thresholds; state is a pair of 3D seen/not-seen count matrices processed by group-wise and pointwise convolutions, and reward is shaped by a potential equal to negative MSE of discovered locations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use RLPeri's learned location sequence and initial stimulus values rather than ZEST with random choicesVisual field testing at σ=1 · Rotterdam visual fieldnumber of stimuli presented: 348.15 (0.66) -> 310.56 (3.2)Helped
use RLPeri rather than ZESTVisual field testing at σ=2 · Rotterdam visual fieldnumber of stimuli presented: 278.68 (0.54) -> 240.94 (2.48)Helped
use RLPeri rather than ZESTVisual field testing at σ=3 · Rotterdam visual fieldMSE: 1.897 (0.017) -> 1.906 (0.083)Hurt
replace potential-based shaping with number-of-stimuli reward (ablation)RLPeri · Rotterdam visual field, σ=1–3number of stimuli presented: 329.42 (33.72); 254.32 (26.43); 216.82 (4.92)Mixed
replace potential-based shaping with number-of-stimuli reward (ablation)RLPeri · Rotterdam visual field, σ=1–3MSE: 0.938 (0.013) -> 0.952 (0.013); 1.448 (0.027) -> 1.482 (0.033); 1.906 (0.083) -> 1.978 (0.166)Hurt
replace potential-based shaping with reconstruction reward (ablation)RLPeri · Rotterdam visual field, σ=1–3number of stimuli presented: 310.56 (3.2) -> 347.09 (30.43); 240.94 (2.48) -> 276.25 (35.50); 221.19 (3.10) -> 251.19 (31.77)Hurt
replace potential-based shaping with reconstruction reward (ablation)RLPeri · Rotterdam visual field, σ=1–3MSE: 0.938 (0.013) -> 0.932 (0.004); 1.448 (0.027) -> 1.442 (0.009); 1.906 (0.083) -> 1.82 (0.095)Helped
use a 2D threshold matrix instead of paired 3D seen/not-seen matrices (ablation)RLPeri · Rotterdam visual field, σ=1–3number of stimuli presented: 328.99 (14.26) vs 310.56 (3.2); 257.41 (10.9) vs 240.94 (2.48); 235.67 (21.42) vs 221.19 (3.10)Hurt
use a 2D threshold matrix instead of paired 3D seen/not-seen matrices (ablation)RLPeri · Rotterdam visual field, σ=1–3MSE: 0.952 (0.008) vs 0.938 (0.013); 1.486 (0.009) vs 1.448 (0.027); 1.965 (0.091) vs 1.906 (0.083)Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Rotterdam visual field dataset

Benchmarks: Rotterdam visual field dataset (simulated perimetry)

Metrics: number of stimuli presented mean squared error

Baselines: ZEST SORS PASS DS TOP

Builds on: ZEST Branching Dueling Q-Network DQN potential-based reward shaping

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy