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Reinforcement Learning Gradients as Vitamin for Online Finetuning Decision Transformers
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Proposes adding a weighted TD3 actor loss (with a critic conditioned only on state) to Online Decision Transformer finetuning, arguing high out-of-distribution return-to-go hampers ODT and RL gradients provide local improvement directions.
Problem
Online finetuning of decision transformers, especially when pretrained on low-reward offline data, where the widely used Online Decision Transformer (ODT) fails to improve.
Approach
Add a weighted TD3 actor loss (with a state-only critic) to the decision transformer's supervised objective during offline pretraining and online finetuning, supplying value-gradient directions that ODT's return-conditioning lacks; supported by a performance-bound analysis linking the far-from-data RTG to failure.
Key results
- On MuJoCo, TD3+ODT reaches an average final reward of 88.38 versus 87.64 for TD3 and 55.14 for ODT (table reports 88.38 average final for TD3+ODT).
- On Adroit, TD3+ODT averages 87.84 final reward versus 61.14 for IQL and 38.73 for ODT.
- On Antmaze umaze and medium mazes, TD3+ODT averages 93.17 versus 80.26 for IQL and 3.98 for ODT.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add TD3 gradients to ODT | ODT · MuJoCo average | normalized average reward: 55.14(+18.58) -> 88.38(+46.59) | Helped |
| Add TD3 gradients to ODT | ODT · Adroit average | average reward: 38.73(+3.75) -> 87.84(+33.09) | Helped |
| Add TD3 gradients to ODT | ODT · Antmaze umaze and medium average | average reward: 3.98(+22.52) -> 93.17(+51.17) | Helped |
| Use TD3 gradients alone instead of combining them with ODT supervised learning (ablation) | Decision Transformer online finetuning · MuJoCo average | average reward: 88.38(+46.59) -> 87.64(+44.95) | Hurt |
| Replace TD3 gradients with DDPG gradients (ablation) | ODT · MuJoCo average | average reward: 88.38(+46.59) -> 22.87(-19.22) | Hurt |
| Increase the TD3 loss coefficient alpha (ablation) | TD3+ODT · MuJoCo and Adroit environments | normalized average reward | Helped |
| Set the TD3 loss coefficient alpha too large (ablation) | TD3+ODT · MuJoCo and Adroit environments | stability | Hurt |
| Use an evaluation context length that is too long or too short (ablation) | TD3+ODT · HalfCheetah-medium-replay-v2 | average reward | Hurt |
| Replace TD3 gradients with SAC gradients in the mixed objective (ablation) | ODT · D4RL benchmarks | average reward | Hurt |
| Use IQL gradients instead of TD3 gradients (ablation) | ODT · Antmaze large | average reward | Helped |
| Use IQL gradients instead of TD3 gradients (ablation) | ODT · Low-reward offline data | average reward | Hurt |
| Add an action regularizer toward the pretrained policy (ablation) | TD3+ODT · Online finetuning environments | average reward | Mixed |
Surprising findings
- PPO-finetuned decision transformers were unstable because importance ratios become very small under mismatched RTG and context length.
- IQL gradients fail to improve when pretrained on very low-reward data such as hopper-random, although TD3 gradients succeed.
Limitations
- Theoretical analysis relies on strong assumptions (near determinism, Beta prior, Laplace RTG distributions).
- Evaluated only on low-dimensional state-based environments; image-based tasks left for future work.
- Additional computational cost relative to ODT.
Experimental setup
Datasets: D4RL Adroit D4RL Antmaze D4RL MuJoCo
Benchmarks: D4RL Adroit D4RL Antmaze D4RL MuJoCo
Metrics: normalized average reward rliable median, IQM, optimality gap
Baselines: ODT PDT TD3+BC TD3 IQL DDPG+ODT SAC+ODT AWAC
Builds on: Online Decision Transformer TD3 TD3+BC Brandfonbrener et al. performance bound AWAC
Closest papers by meaning
- Critic-Guided Decision Transformer for Offline Reinforcement Learning (AAAI 2024 · similarity 0.91)
- When should we prefer Decision Transformers for Offline Reinforcement Learning? (ICLR 2024 · similarity 0.90)
- Transformers as Decision Makers: Provable In-Context Reinforcement Learning via Supervised Pretraining (ICLR 2024 · similarity 0.89)
- Efficient Online Reinforcement Learning Fine-Tuning Need Not Retain Offline Data (ICLR 2025 · similarity 0.89)
- A Perspective of Q-value Estimation on Offline-to-Online Reinforcement Learning (AAAI 2024 · similarity 0.89)
- Optimistic Critic Reconstruction and Constrained Fine-Tuning for General Offline-to-Online RL (NeurIPS 2024 · similarity 0.89)
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