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OASIS: Conditional Distribution Shaping for Offline Safe Reinforcement Learning

NeurIPS 2024 · Reinforcement learning › Offline RL · approach: Offline-to-online fine-tuning · 2 citations (OpenAlex)

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Proposes OASIS, a constraint-conditioned diffusion model that synthesizes reshaped offline datasets so that a regularized offline safe RL agent (BCQ-Lag) can learn safer and more rewarding policies from imperfect data.

Problem

Offline safe RL with imperfect demonstrations (tempting or conservative datasets) suffers from the safe dataset mismatch problem, where regularization toward the behavior policy causes either safety violations or reward degradation.

Approach

Use a classifier-free-guided conditional diffusion model over sub-trajectories, conditioned on target reward and cost returns, to generate a new dataset shaped toward the cost threshold and high reward, then train a regularized offline safe RL agent (BCQ-Lag) on it, with theoretical TV-distance bounds on distribution shaping and constraint violation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use OASIS distribution shaping instead of FISORoffline safe RL on BallRun (tempting) · BallRun (tempting)normalized reward: 0.17 ± 0.03 -> 0.28 ± 0.01Helped
Use OASIS distribution shaping instead of CDToffline safe RL on CarRun (tempting) · CarRun (tempting)normalized cost: 0.67 ± 0.03 -> 0.02 ± 0.03Helped
Use OASIS distribution shaping instead of the best-reward baselineoffline safe RL on DroneRun (tempting) · DroneRun (tempting)normalized reward: 0.84 ± 0.12 -> 0.13 ± 0.08Hurt
Use OASIS distribution shaping instead of CPQoffline safe RL on BallCircle (tempting) · BallCircle (tempting)normalized reward: 0.39 ± 0.34 -> 0.70 ± 0.01Helped
Use OASIS distribution shaping instead of CPQoffline safe RL on CarCircle (tempting) · CarCircle (tempting)normalized reward: 0.64 ± 0.02 -> 0.76 ± 0.03Helped
Use OASIS distribution shaping instead of FISORoffline safe RL on DroneCircle (tempting) · DroneCircle (tempting)normalized reward: 0.49 ± 0.05 -> 0.60 ± 0.01Helped
Vary denoising steps from K=10 to K=20 or K=40 (ablation)OASIS on BallCircle · BallCirclenormalized reward: 0.71 ± 0.02; 0.70 ± 0.01; 0.71± 0.01No clear effect
Vary denoising steps from K=10 to K=20 or K=40 (ablation)OASIS on BallRun · BallRunnormalized reward: 0.29 ± 0.04; 0.28 ± 0.01; 0.29 ± 0.01No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: OSRL Bullet-Safety-Gym tasks with full, tempting, conservative, hybrid dataset variants

Benchmarks: Bullet-Safety-Gym BallRun CarRun DroneRun BallCircle CarCircle DroneCircle

Metrics: normalized reward normalized cost data efficiency robustness to denoising steps

Baselines: BC BCQ-Lag BEAR-Lag CPQ COptiDICE CDT FISOR CVAE-BCQL

Builds on: BCQ-Lag Diffuser Decision Diffuser classifier-free guidance OSRL

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