Research map / Reinforcement learning / MDPs and planning
Personalized Reinforcement Learning with a Budget of Policies
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Proposes represented MDPs (r-MDPs) where a small budget of k policies serves n users, and two K-means/EM-inspired and end-to-end deep RL (PPO-based) algorithms that jointly learn user-to-policy assignments and policies to maximize social welfare.
Problem
Personalizing sequential decision policies for many users when regulatory approval limits the number of deployable policies to a small budget k < n, while maximizing utilitarian social welfare.
Approach
Formalize personalization under a policy budget as an r-MDP in which agents are assigned to k representatives each running one policy; solve it via a factorized approach with an EM-like hard-assignment algorithm (Q-table greedy reassignment plus PPO M-steps) and a soft-assignment end-to-end algorithm that learns assignment logits by backpropagating the PPO loss.
Key results
- On Resource Gathering with n=25, the algorithms reach social welfare above 90 with k=10 and above 85 with k=3, versus an optimum of 93.6 at k=25.
- The clustering baseline shows minimal personalization, with performance largely flat across k in Resource Gathering.
- On MuJoCo tasks the EM and end-to-end algorithms consistently outperform the trajectory-clustering baseline across policy budgets, except on Ant.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EM-like or end-to-end assignment learning instead of trajectory clustering | r-MDP policies · Resource Gathering, intermediate k | social welfare | Helped |
| Use EM-like or end-to-end assignment learning instead of trajectory clustering | r-MDP policies · MuJoCo tasks, various policy budgets | social welfare | Helped |
| Use EM-like or end-to-end assignment learning instead of trajectory clustering | r-MDP policies · Ant | social welfare | Mixed |
| Increase policy budget from one policy to an intermediate budget | EM and end-to-end · Resource Gathering | social welfare: above 85; above 90; 93.6 | Helped |
| Use the same single-policy or one-policy-per-agent setting across algorithms | all algorithms · Resource Gathering and MuJoCo | social welfare | No clear effect |
Surprising findings
- The clustering baseline underperforms even though it is a personalized method, because its unanimous policy yields identical rewards for all agents, giving no signal for clustering.
- The clustering baseline beats the proposed algorithms on Ant, the only environment where it outperforms them.
Limitations
- Utilitarian social welfare may produce unfair reward distributions across agents.
- Only the Manufacturing stage is studied; Assessment and Deployment stages are not addressed.
- Experiments are simulated only, with no real-world validation.
Experimental setup
Datasets: Resource Gathering (grid world, adapted) MuJoCo HalfCheetah MuJoCo Ant MuJoCo Hopper MuJoCo Walker2d
Benchmarks: Resource Gathering MuJoCo HalfCheetah MuJoCo Ant MuJoCo Hopper MuJoCo Walker2d
Metrics: social welfare standard error
Baselines: clustering-based personalized RL (trajectory K-means baseline) random assignment
Builds on: PPO K-means Expectation-Maximization generalized advantage estimation
Closest papers by meaning
- Learning Policy Committees for Effective Personalization in MDPs with Diverse Tasks (ICML 2025 · similarity 0.89)
- Learning Personalized Decision Support Policies (AAAI 2025 · similarity 0.86)
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.85)
- Bridging State and History Representations: Understanding Self-Predictive RL (ICLR 2024 · similarity 0.85)
- On the Linear Speedup of Personalized Federated Reinforcement Learning with Shared Representations (ICLR 2025 · similarity 0.85)
- Oracle-Efficient Reinforcement Learning for Max Value Ensembles (NeurIPS 2024 · similarity 0.84)
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