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No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning

AAAI 2024 · Reinforcement learning › Imitation learning · approach: Imitation combined with RL · 13 citations (OpenAlex)

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Proposes No Prior Mask (NPM), a two-phase method that learns a state-dependent redundant-action mask without prior knowledge by estimating KL-based action similarity with a modified inverse dynamics model and N-value network, then restricts policy optimization to a minimal action subset.

Problem

Large action spaces with many redundant actions cause repeated or invalid attempts and task failure in RL; existing action-mask or redundancy methods rely on handcrafted rules, expert demonstrations, or are tightly coupled with the policy.

Approach

Define action similarity as KL divergence between next-state distributions of two actions, show via a lemma that it can be computed from an inverse dynamics model conditioned on the policy (N-value network), and bound the value error from eliminating actions in each similarity cluster; the mask is learned reward-free and then used to filter actions during policy optimization.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use NPM instead of DQN or MinRed-DQNFour-Rooms with synthetic action redundancy · Four-RoomsperformanceHelped
Use NPM instead of MinRed-DQN or DQNcombined action redundancy · MazeperformanceHelped
Use NPM instead of PPO or MinRed+PPO with curiosity rewardstate-dependent action redundancy tasks · MinigridperformanceHelped
Transfer a learned action mask across tasksNPM · Maze 4 Rooms and Maze 9 Roomstransfer performanceHelped
Use NPM to remove redundant actionsAtari baselines · Atari 2600performanceHelped
Vary the similarity-factor threshold ε (ablation)NPM · NPM tasksperformance robustness: ε ∈ (0.05, 0.5)Mixed
Replace the original inverse dynamics model with the modified inverse dynamics model (ablation)NPM · Maze combined action redundancyinverse-model accuracyHelped
Remove curiosity reward during mask pretraining (ablation)NPM · complex state-dependent action redundancy tasksperformanceHurt
Replace the hard action mask with a soft action mask (ablation)NPM · NPM taskstraining speedHurt

Surprising findings

Limitations

Experimental setup

Datasets: FourRooms synthetic action redundancy continuous-state maze with combined actuators Minigrid (PutNextLocal, UnlockPickup, Maze 4/9 Rooms) Atari 2600 (Demon Attack and others)

Benchmarks: FourRooms synthetic action redundancy continuous maze combined action redundancy Minigrid state-dependent tasks Atari 2600

Metrics: episode return / success over training similarity factor visualization transfer performance of learned mask

Baselines: MinRed-DQN MinRed-PPO DQN PPO PPO with curiosity reward

Builds on: MinRed PPO DQN curiosity reward

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