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No Prior Mask: Eliminate Redundant Action for Deep Reinforcement Learning
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Proposes No Prior Mask (NPM), a two-phase method that learns a state-dependent redundant-action mask without prior knowledge by estimating KL-based action similarity with a modified inverse dynamics model and N-value network, then restricts policy optimization to a minimal action subset.
Problem
Large action spaces with many redundant actions cause repeated or invalid attempts and task failure in RL; existing action-mask or redundancy methods rely on handcrafted rules, expert demonstrations, or are tightly coupled with the policy.
Approach
Define action similarity as KL divergence between next-state distributions of two actions, show via a lemma that it can be computed from an inverse dynamics model conditioned on the policy (N-value network), and bound the value error from eliminating actions in each similarity cluster; the mask is learned reward-free and then used to filter actions during policy optimization.
Key results
- On FourRooms with synthetic redundancy, NPM converges quickly and outperforms DQN and MinRed-DQN, while DQN slows or collapses as n grows.
- In the combined-action maze with |A| = 2^4, 2^6, 2^8, NPM performs better than MinRed-DQN and DQN.
- The mask learned in one Minigrid Maze task transfers to other goals (Go To Red Ball, Go To Grey Key), and NPM outperforms PPO and MinRed+PPO in state-dependent tasks.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use NPM instead of DQN or MinRed-DQN | Four-Rooms with synthetic action redundancy · Four-Rooms | performance | Helped |
| Use NPM instead of MinRed-DQN or DQN | combined action redundancy · Maze | performance | Helped |
| Use NPM instead of PPO or MinRed+PPO with curiosity reward | state-dependent action redundancy tasks · Minigrid | performance | Helped |
| Transfer a learned action mask across tasks | NPM · Maze 4 Rooms and Maze 9 Rooms | transfer performance | Helped |
| Use NPM to remove redundant actions | Atari baselines · Atari 2600 | performance | Helped |
| Vary the similarity-factor threshold ε (ablation) | NPM · NPM tasks | performance robustness: ε ∈ (0.05, 0.5) | Mixed |
| Replace the original inverse dynamics model with the modified inverse dynamics model (ablation) | NPM · Maze combined action redundancy | inverse-model accuracy | Helped |
| Remove curiosity reward during mask pretraining (ablation) | NPM · complex state-dependent action redundancy tasks | performance | Hurt |
| Replace the hard action mask with a soft action mask (ablation) | NPM · NPM tasks | training speed | Hurt |
Surprising findings
- Soft masking (down-weighting similar actions instead of hard elimination) slows training compared with hard masks.
Limitations
- Lemma's error bound scales with reward range, so epsilon must be tuned (robust mainly for 0.05 to 0.5).
- Method is restricted to discrete action spaces; continuous actions are left to future work.
- Complex tasks need curiosity-driven data collection for the mask to generalize to broad state spaces.
Experimental setup
Datasets: FourRooms synthetic action redundancy continuous-state maze with combined actuators Minigrid (PutNextLocal, UnlockPickup, Maze 4/9 Rooms) Atari 2600 (Demon Attack and others)
Benchmarks: FourRooms synthetic action redundancy continuous maze combined action redundancy Minigrid state-dependent tasks Atari 2600
Metrics: episode return / success over training similarity factor visualization transfer performance of learned mask
Baselines: MinRed-DQN MinRed-PPO DQN PPO PPO with curiosity reward
Builds on: MinRed PPO DQN curiosity reward
Closest papers by meaning
- Excluding the Irrelevant: Focusing Reinforcement Learning through Continuous Action Masking (NeurIPS 2024 · similarity 0.88)
- Efficient Off-Policy Learning for High-Dimensional Action Spaces (ICLR 2025 · similarity 0.87)
- In-Context Reinforcement Learning for Variable Action Spaces (ICML 2024 · similarity 0.86)
- LipsNet++: Unifying Filter and Controller into a Policy Network (ICML 2025 · similarity 0.85)
- Pure-Past Action Masking (AAAI 2024 · similarity 0.85)
- FASTER: Value-Guided Sampling for Fast RL (NeurIPS 2026 · similarity 0.85)
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