Research map / Reinforcement learning / Policy gradient and actor-critic
Maximizing the Success Probability of Policy Allocations in Online Systems
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Proposes SuccessProbaMax, which allocates user-level bidding policies per bucket by gradient ascent on a Gaussian approximation of the probability that the total (value, cost) outcome lands in a success region relative to a reference policy.
Problem
Policy allocation for online advertising budgets: standard expected-value knapsack formulations maximize expected value under expected cost constraints, which ignores outcome variance and the business notion of success (higher value without higher cost than a reference).
Approach
Reformulate policy allocation to maximize the probability that the aggregate outcome falls in a convex success region, approximate the outcome distribution as Gaussian with allocation-dependent mean and variance, and optimize soft allocations via gradient ascent with an analytic or autodiff gradient.
Key results
- On the private dataset, SuccessProbaMax reaches a 0.01 value gain over reference with probability 0.7 on train and 0.4 on test, versus 0.35 and 0.1 for MixedInt.
- On the one-dimensional private dataset, the method reaches a 2.9% gain with probability almost 1 while Greedy1D reaches about 0.7.
- On CRITEO-UPLIFT v2 it finds higher success probability than Bruteforce in some regions (e.g. r_c in [0.03,0.04], r_v in [0.04,0.08]), with value rising roughly 2x as fast as cost.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Optimize success probability with SuccessProbaMax instead of mean value with MixedInt | policy allocation · Private dataset, two-dimensional outcome, train | success probability: 0.35 -> 0.7 | Helped |
| Optimize success probability with SuccessProbaMax instead of mean value with MixedInt | policy allocation · Private dataset, two-dimensional outcome, test | success probability: 0.1 -> 0.4 | Helped |
| Optimize success probability with SuccessProbaMax instead of mean outcome with Greedy1D | policy allocation · Private dataset, one-dimensional outcome, Gain 0.029 | success probability: around 0.7 -> almost 1 | Helped |
| Use small rather than large variance | SuccessProbaMax versus Greedy1D · Synthetic one-dimensional outcome | success probability | Mixed |
| Start from uniform allocation rather than a warm-start or explored allocation | SuccessProbaMax · Synthetic one-dimensional outcome, small variance, r > 6 | success probability | Hurt |
| Optimize success probability instead of mean value | policy allocation · CRITEO-UPLIFT v2, two-dimensional outcome | success probability | Mixed |
Surprising findings
- On the toy Gaussian example, the success-probability optimum (allocating all to the lower-mean, lower-variance policy) differs from the greedy mean-maximizing allocation.
- Hard (Bruteforce/MixedInt) allocations can be outperformed by soft allocations for some success regions.
Limitations
- Gaussian approximation of aggregate outcomes via the Lyapunov CLT, with the variance assumed linear in allocation.
- Gradient vanishes when the reference criterion is 0 (flat regions), requiring warm starts or random initialization.
- Bucket partitioning is assumed given and not optimized jointly; parameter estimation noise is largely excluded from the main analysis.
Experimental setup
Datasets: CRITEO-UPLIFT v2 Private RTB RCT dataset Synthetic Gaussian data
Benchmarks: CRITEO-UPLIFT v2 Private RTB dataset Synthetic Gaussian setups
Metrics: success probability success rate
Baselines: Bruteforce Greedy1D LinProg MixedInt
Builds on: multiple choice knapsack problem Lagrangian relaxation causal trees
Closest papers by meaning
- Utility Maximizer or Value Maximizer: Mechanism Design for Mixed Bidders in Online Advertising (AAAI 2023 · similarity 0.88)
- Real-Time Bidding with Side Information (NeurIPS 2017 · similarity 0.88)
- Leveraging the Hints: Adaptive Bidding in Repeated First-Price Auctions (NeurIPS 2022 · similarity 0.88)
- No-Regret Online Autobidding Algorithms in First-price Auctions (NeurIPS 2025 · similarity 0.86)
- LLM-Auction: Generative Auction towards LLM-Native Advertising (NeurIPS 2026 · similarity 0.86)
- AuctionNet: A Novel Benchmark for Decision-Making in Large-Scale Games (NeurIPS 2024 · similarity 0.85)
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