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Hierarchical Skills for Efficient Exploration

NeurIPS 2021 · Reinforcement learning › Visual and representation RL · approach: Hierarchical skills and priors · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
add three-level hierarchical goal-space selection over a single full goal space (ablation)HSD-3 · Walker Stairsaverage return: 15.2 -> 17.2Helped
add three-level hierarchical goal-space selection over a single full goal space (ablation)HSD-3 · Walker GoalWallaverage return: 0.4 -> 0.9Helped
add three-level hierarchical goal-space selection over a single full goal space (ablation)HSD-3 · Walker Limboaverage return: 11.0 -> 11.7No clear effect
add three-level hierarchical goal-space selection over a single full goal space (ablation)HSD-3 · Walker Hurdlesaverage return: 15.0 -> 15.3No clear effect
replace learned high-level goal-space policy with a per-task bandit (ablation)HSD-3 · Walker Hurdlesaverage return: 15.3 -> 2.6Hurt
replace learned high-level goal-space policy with a per-task bandit (ablation)HSD-3 · Walker Stairsaverage return: 17.2 -> 0.5Hurt
use skill pre-training instead of no pre-training (SAC)HSD-3 · Walker Hurdlesaverage return: 2.2 -> 15.3Helped
use skill pre-training instead of no pre-training (SAC)HSD-3 · PoleBalanceaverage return: 866.8 -> 876.0No clear effect
use HSD pre-training instead of DIAYN-C pre-trainingHSD-3 · Walker Stairsaverage return: 12.5 -> 17.2Helped
use HSD-3 instead of best per-task fixed goal space chosen in hindsightHSD-3 · Walker Limboaverage return: 12.2 -> 11.7No clear effect
use best fixed goal space per task rather than the most general onefixed Walker skills · Walker benchmark tasksaverage returnMixed
control all features (most general skill) instead of task-specific skillfixed Walker skills · Walker benchmark tasksaverage returnHurt

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