Research map / Large language models / Agents, code and math
Program Synthesis with Pragmatic Communication
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the pragmatic listener L1 instead of the literal listener L0 | Human communication with the grid-pattern synthesizer · Grid-pattern program synthesis | mean number of symbols used: mean difference of 2.8 moves | Helped |
| Use pragmatic listener L1 instead of crafted-prior listener Lp | S1 speaker · Grid-pattern program synthesis | mean number of utterances required: 3.8 -> 3.34 | Helped |
| Use human examples with pragmatic listener L1 rather than literal listener L0 | Human speaker · Grid-pattern program synthesis | mean number of symbols required for successful communication | No clear effect |
Closest papers by meaning
- Generating Pragmatic Examples to Train Neural Program Synthesizers (ICLR 2024 · similarity 0.89)
- Learning to Reason via Program Generation, Emulation, and Search (NeurIPS 2024 · similarity 0.86)
- Program Synthesis via Test-Time Transduction (NeurIPS 2025 · similarity 0.86)
- Reasoning Through Execution: Unifying Process and Outcome Rewards for Code Generation (ICML 2025 · similarity 0.85)
- Once Upon an Input: Reasoning via Per-Instance Program Synthesis (NeurIPS 2025 · similarity 0.85)
- From I/O to Code with Discovery Agent (NeurIPS 2026 · similarity 0.84)
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