Research map / Adversarial robustness and security / Certified and empirical robustness
Adversarial Example Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use AEG generator instead of best heuristic baseline (DI/MI/TID/SGM) for unseen-model attacks | AEG · CIFAR-10 known architecture NoBox | attack success rate (%): 84.0 -> 87.0 | Helped |
| use AEG instead of DI-Attack on MNIST known-architecture NoBox | AEG · MNIST known architecture NoBox | attack success rate (%): 89.5 -> 89.5 | No clear effect |
| use AEG instead of best baseline when transferring across architectures from VGG-16 source | AEG · CIFAR-10 cross-architecture transfer | error rate (%): 65.1 -> 97.5 (VGG-16 target) | Helped |
| use AEG instead of best baseline against ensemble adversarially trained CIFAR-10 models | AEG · CIFAR-10 robust targets | error rate (%): 33.1 -> 52.2 (RN-18_ens3) | Helped |
| use AEG instead of best baseline against Madry PGD-adversarially-trained models | AEG · MNIST Madry-Adv | error rate (%): 3.1 -> 5.9 | Helped |
| use AEG instead of gradient baselines (MI/DI/SGM) in the appendix average over architectures on CIFAR-10 | AEG · CIFAR-10 average over architectures (appendix) | test error rate (%): 99.9 -> 98.5 | Hurt |
| use AEG instead of baselines when source is Wide-ResNet (original AEG) | AEG · CIFAR-10 transfer from WR | error rate (%): 67.8 -> 40.8 (VGG-16 target) | Mixed |
| use AEG instead of whitebox/blackbox-query attacks transferred to unseen targets | AEG · MNIST NoBox average (appendix) | test error rate (%): 95.8 -> 98.9 | Helped |
Closest papers by meaning
- Are Adversarial Examples Created Equal? A Learnable Weighted Minimax Risk for Robustness under Non-uniform Attacks (AAAI 2021 · similarity 0.90)
- Are adversarial examples inevitable? (ICLR 2019 · similarity 0.89)
- On Adversarial Training without Perturbing all Examples (ICLR 2024 · similarity 0.89)
- One Man's Trash Is Another Man's Treasure: Resisting Adversarial Examples by Adversarial Examples (CVPR 2020 · similarity 0.89)
- Game-Theoretic Unlearnable Example Generator (AAAI 2024 · similarity 0.88)
- Boosting Adversarial Transferability through Augmentation in Hypothesis Space (CVPR 2025 · similarity 0.88)
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