Research map / Learning theory and algorithms / Submodular and game algorithms
Learning from Group Comparisons: Exploiting Higher Order Interactions
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| model pairwise player interactions with full pairwise matrix (Basic HOI) instead of individual scores (LR) | individual-score logistic regression · HotS Tournament (hero) | accuracy (%): 59.73 -> 80.59 | Helped |
| model pairwise interactions with latent factors (Factorization HOI) instead of individual scores (LR) | HOI model · HotS Tournament (hero) | accuracy (%): 59.73 -> 77.84 | Helped |
| use Factorization HOI instead of LR | individual-score models · Dota 2 (player) | accuracy (%): 65.98 -> 68.25 | Helped |
| use Factorization HOI instead of LR | individual-score models · HotS Public (player) | accuracy (%): 54.01 -> 55.76 | Helped |
| use Factorization HOI instead of LR | individual-score models · HotS Public (hero) | accuracy (%): 54.34 -> 54.75 | Helped |
| use Factorization HOI instead of Basic HOI when many individuals (ablation) | HOI model · HotS Public (player) | accuracy (%): 53.39 -> 55.76 | Helped |
| use Factorization HOI instead of Basic HOI when few individuals (heroes) (ablation) | HOI model · HotS Tournament (hero) | accuracy (%): 80.59 -> 77.84 | Hurt |
| use Basic HOI instead of Factorization HOI on large player set (30,452 players) (ablation) | HOI model · Dota 2 (player) | accuracy (%): oom vs 68.25 | Hurt |
| train Trueskill for 10 epochs instead of 1 | Trueskill · HotS Tournament (hero) | accuracy (%): 62.90 -> 58.48 | No clear effect |
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