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Diverse and Aligned Audio-to-Video Generation via Text-to-Video Model Adaptation
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Adapts the text-to-video model ModelScope to audio conditioning by training a lightweight AudioMapper (over BEATs features) that maps expanding-context audio tokens to pseudo-text tokens, and introduces the AV-Align peak-alignment metric.
Problem
Generating diverse, realistic videos from natural audio that are aligned both globally (semantic class) and temporally (segment-level synchronization) with the input sound.
Approach
A lightweight adaptor maps BEATs audio embeddings into the text-token space of a frozen latent text-to-video diffusion model, using multi-scale expanding context windows and attentive pooling to produce per-frame temporal audio tokens; it also enables joint text+audio conditioning.
Key results
- On AudioSet-Drums, the method reaches AV-Align 0.61 vs 0.28 for TATS, with FVD 299 vs 303.
- On Landscape, FVD 784 and AV-Align 0.54 vs 0.41 for MM-Diffusion (FVD 922).
- On VGGSound, text-only ModelScope gives better FVD (801) and IS (15.55) than the audio-conditioned model (FVD 923, IS 11.04), but the audio model has higher AV-Align (0.35 vs 0.27).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use audio-conditioned generation instead of ModelScope Text2Vid | Ours · VGGSound | AV-Align: 0.27 -> 0.35 | Helped |
| Use audio-conditioned generation instead of ModelScope Random | Ours · VGGSound | AV-Align: 0.26 -> 0.35 | Helped |
| Use audio-conditioned generation instead of TATS | Ours · AudioSet-Drums | AV-Align: 0.28 -> 0.61 | Helped |
| Use audio-conditioned generation instead of MM-Diffusion | Ours · Landscape | FVD: 922 -> 784 | Helped |
| Combine text and audio conditioning instead of audio-only conditioning | Ours · VGGSound | AV-Align: 0.35 -> 0.36 | Helped |
| Combine text and audio conditioning instead of audio-only conditioning | Ours · VGGSound | FVD: 923 -> 859 | Helped |
| Use text-only conditioning instead of audio-only conditioning | Ours · VGGSound | AV-Align: 0.35 -> 0.27 | Hurt |
| Average all audio components into a single conditioning vector rather than using temporal windows (ablation) | Ours · VGGSound | AV-Align: 0.35 -> 0.29 | Hurt |
| Use one context-window resolution rather than five (ablation) | Ours · VGGSound | AV-Align: 0.35 -> 0.36 | Helped |
| Use two context-window resolutions rather than five (ablation) | Ours · VGGSound | AV-Align: 0.35 -> 0.35 | No clear effect |
| Use three context-window resolutions rather than five (ablation) | Ours · VGGSound | AV-Align: 0.35 -> 0.34 | Hurt |
| Use four context-window resolutions rather than five (ablation) | Ours · VGGSound | AV-Align: 0.35 -> 0.35 | No clear effect |
Surprising findings
- Text-only ModelScope conditioning yields better video quality than audio conditioning on VGGSound, while audio conditioning gives substantially better alignment.
Limitations
- Generated videos are short (24 frames) due to hardware limits.
- Audio-video mismatch in source data (e.g., off-screen sounds) can make alignment ill-posed.
- Mapping between audio and text token latent spaces may lose relevant audio information.
Experimental setup
Datasets: VGGSound AudioSet-Drums Landscape
Benchmarks: VGGSound AudioSet-Drums Landscape
Metrics: FVD CLIPSIM IS AV-Align MOS (semantic alignment, temporal alignment, quality)
Baselines: TATS MM-Diffusion ModelScope Text2Vid ModelScope Random
Builds on: ModelScope BEATs TATS MM-Diffusion AudioToken
Closest papers by meaning
- Foley-Flow: Coordinated Video-to-Audio Generation with Masked Audio-Visual Alignment and Dynamic Conditional Flows (CVPR 2025 · similarity 0.91)
- Native Audio-Visual Alignment for Generation (NeurIPS 2026 · similarity 0.91)
- VinTAGe: Joint Video and Text Conditioning for Holistic Audio Generation (CVPR 2025 · similarity 0.90)
- MMAudio: Taming Multimodal Joint Training for High-Quality Video-to-Audio Synthesis (CVPR 2025 · similarity 0.90)
- Model-Guided Dual-Role Alignment for High-Fidelity Open-Domain Video-to-Audio Generation (NeurIPS 2025 · similarity 0.89)
- Read, Watch and Scream! Sound Generation from Text and Video (AAAI 2025 · similarity 0.89)
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