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Diverse and Aligned Audio-to-Video Generation via Text-to-Video Model Adaptation

AAAI 2024 · Video › Video generation · approach: Video-to-audio synthesis · 35 citations (OpenAlex)

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Adapts the text-to-video model ModelScope to audio conditioning by training a lightweight AudioMapper (over BEATs features) that maps expanding-context audio tokens to pseudo-text tokens, and introduces the AV-Align peak-alignment metric.

Problem

Generating diverse, realistic videos from natural audio that are aligned both globally (semantic class) and temporally (segment-level synchronization) with the input sound.

Approach

A lightweight adaptor maps BEATs audio embeddings into the text-token space of a frozen latent text-to-video diffusion model, using multi-scale expanding context windows and attentive pooling to produce per-frame temporal audio tokens; it also enables joint text+audio conditioning.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use audio-conditioned generation instead of ModelScope Text2VidOurs · VGGSoundAV-Align: 0.27 -> 0.35Helped
Use audio-conditioned generation instead of ModelScope RandomOurs · VGGSoundAV-Align: 0.26 -> 0.35Helped
Use audio-conditioned generation instead of TATSOurs · AudioSet-DrumsAV-Align: 0.28 -> 0.61Helped
Use audio-conditioned generation instead of MM-DiffusionOurs · LandscapeFVD: 922 -> 784Helped
Combine text and audio conditioning instead of audio-only conditioningOurs · VGGSoundAV-Align: 0.35 -> 0.36Helped
Combine text and audio conditioning instead of audio-only conditioningOurs · VGGSoundFVD: 923 -> 859Helped
Use text-only conditioning instead of audio-only conditioningOurs · VGGSoundAV-Align: 0.35 -> 0.27Hurt
Average all audio components into a single conditioning vector rather than using temporal windows (ablation)Ours · VGGSoundAV-Align: 0.35 -> 0.29Hurt
Use one context-window resolution rather than five (ablation)Ours · VGGSoundAV-Align: 0.35 -> 0.36Helped
Use two context-window resolutions rather than five (ablation)Ours · VGGSoundAV-Align: 0.35 -> 0.35No clear effect
Use three context-window resolutions rather than five (ablation)Ours · VGGSoundAV-Align: 0.35 -> 0.34Hurt
Use four context-window resolutions rather than five (ablation)Ours · VGGSoundAV-Align: 0.35 -> 0.35No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: VGGSound AudioSet-Drums Landscape

Benchmarks: VGGSound AudioSet-Drums Landscape

Metrics: FVD CLIPSIM IS AV-Align MOS (semantic alignment, temporal alignment, quality)

Baselines: TATS MM-Diffusion ModelScope Text2Vid ModelScope Random

Builds on: ModelScope BEATs TATS MM-Diffusion AudioToken

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