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An intriguing failing of convolutional neural networks and the CoordConv solution
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add coordinate channels in the first layer | Convolutional coordinate classifier · Supervised Coordinate Classification, uniform split | test accuracy: 86% -> 100% | Helped |
| Add coordinate channels in the first layer | Convolutional coordinate classifier · Supervised Coordinate Classification, quadrant split | test accuracy | Helped |
| Add a CoordConv layer | Convolutional coordinate regressor · Supervised Coordinate Regression, uniform and quadrant splits | generalization: around five pixels error on average | Helped |
| Replace the first layer with CoordConv | Convolutional renderer · Supervised Rendering, uniform and quadrant splits | test IOU: about IOU 0.83 -> perfect test IOU | Helped |
| Add a 1×1 CoordConv layer at the beginning | ResNet-50 · ImageNet | Top-5 accuracy: 0.92712 -> 0.927564; p=.11 | No clear effect |
| Add CoordConv to the detection model | Faster R-CNN · MNIST digits detection, test set | Test IOU-average: 0.1508 -> 0.1868; 23.87 | Helped |
| Use CoordConv in the generator | GAN · Colored-shape generation | red-object position entropy: 3.13 -> 3.30 | Helped |
| Use CoordConv in the generator | GAN · Colored-shape generation | relative-position entropy: 2.81 -> 2.62 | Hurt |
| Add a CoordConv layer to the actor network | A2C · Atari games | score: 6 of 9 games improve; 2 perform similarly; 1 is slightly worse | Mixed |
| Add CoordConv to the model | Distributed Prioritized Experience Replay (Ape-X) · Atari games | performance | No clear effect |
| Use CoordConv in both generator and discriminator instead of only in the generator (ablation) | Colored-shape GAN · Colored-shape generation | sample quality | No clear effect |
| Use CoordConv in the GAN generator (ablation) | Colored-shape GAN · Colored-shape generation | relative locations between objects: GAN 2.81; CoordConv GAN 2.62 | Hurt |
Closest papers by meaning
- Patch Reordering: A NovelWay to Achieve Rotation and Translation Invariance in Convolutional Neural Networks (AAAI 2017 · similarity 0.87)
- Warped Convolutions: Efficient Invariance to Spatial Transformations (ICML 2017 · similarity 0.87)
- ConViT: Improving Vision Transformers with Soft Convolutional Inductive Biases (ICML 2021 · similarity 0.86)
- CoordX: Accelerating Implicit Neural Representation with a Split MLP Architecture (ICLR 2022 · similarity 0.86)
- MogaNet: Multi-order Gated Aggregation Network (ICLR 2024 · similarity 0.84)
- REOrdering Patches Improves Vision Models (NeurIPS 2025 · similarity 0.84)
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