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An intriguing failing of convolutional neural networks and the CoordConv solution

NeurIPS 2018 · Architectures and efficiency › CNN design · approach: Efficient CNN scaling and dynamic inference · 169 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add coordinate channels in the first layerConvolutional coordinate classifier · Supervised Coordinate Classification, uniform splittest accuracy: 86% -> 100%Helped
Add coordinate channels in the first layerConvolutional coordinate classifier · Supervised Coordinate Classification, quadrant splittest accuracyHelped
Add a CoordConv layerConvolutional coordinate regressor · Supervised Coordinate Regression, uniform and quadrant splitsgeneralization: around five pixels error on averageHelped
Replace the first layer with CoordConvConvolutional renderer · Supervised Rendering, uniform and quadrant splitstest IOU: about IOU 0.83 -> perfect test IOUHelped
Add a 1×1 CoordConv layer at the beginningResNet-50 · ImageNetTop-5 accuracy: 0.92712 -> 0.927564; p=.11No clear effect
Add CoordConv to the detection modelFaster R-CNN · MNIST digits detection, test setTest IOU-average: 0.1508 -> 0.1868; 23.87Helped
Use CoordConv in the generatorGAN · Colored-shape generationred-object position entropy: 3.13 -> 3.30Helped
Use CoordConv in the generatorGAN · Colored-shape generationrelative-position entropy: 2.81 -> 2.62Hurt
Add a CoordConv layer to the actor networkA2C · Atari gamesscore: 6 of 9 games improve; 2 perform similarly; 1 is slightly worseMixed
Add CoordConv to the modelDistributed Prioritized Experience Replay (Ape-X) · Atari gamesperformanceNo clear effect
Use CoordConv in both generator and discriminator instead of only in the generator (ablation)Colored-shape GAN · Colored-shape generationsample qualityNo clear effect
Use CoordConv in the GAN generator (ablation)Colored-shape GAN · Colored-shape generationrelative locations between objects: GAN 2.81; CoordConv GAN 2.62Hurt

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