Research map / Bandits and online learning / Multi-armed bandits
Refined Lower Bounds for Adversarial Bandits
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's title only (no summary yet). Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Require a high-probability guarantee against adversarial losses | Any randomized bandit algorithm · Adversarial bandits | regret lower bound: 1/27 sqrt((K-1)T log(1/(4δ))) | Hurt |
| Require a single algorithm to provide an expected-regret guarantee of order sqrt((K-1)T) | Any bandit algorithm · Adversarial bandits | high-probability regret lower bound: sqrt((K-1)T) log(1/(4δ))/(203 C) | Hurt |
| Know only that the best arm's cumulative loss is at most αT | Any randomized bandit algorithm · Small-loss ball B_{α,T} | expected regret lower bound: sqrt(α T K) / 27 | Hurt |
| Know only that quadratic variation is at most αTK | Any randomized bandit algorithm · Small-variation ball V_{α,T} | expected regret lower bound: sqrt(α T K) / 25 | Hurt |
| Constrain every round's effective loss range to at most ρ | Any randomized bandit algorithm · Loss vectors with effective range at most ρ | expected regret lower bound: sqrt(T (K-1)) / 504 | Hurt |
| Assume one arm is optimal in every round | Any randomized bandit algorithm · Loss sequences with one arm optimal every round | expected regret lower bound: sqrt(T (K-1)) / 504 | Hurt |
| Use δ-independent rather than δ-dependent tuning | Exp3.P / Exp3-IX · Adversarial bandits, high-probability regret | regret upper bound: c sqrt(KT log(K/δ)) -> c sqrt(KT)(sqrt(log(K)) + log(1/δ)/sqrt(log(K))) | Mixed |
Closest papers by meaning
- Stochastic Bandits Robust to Adversarial Attacks (ICLR 2025 · similarity 0.92)
- Near-Optimal Regret in Adversarial Kernel Bandits (NeurIPS 2026 · similarity 0.92)
- Sparsity-Agnostic Linear Bandits with Adaptive Adversaries (NeurIPS 2024 · similarity 0.91)
- Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback (NeurIPS 2025 · similarity 0.91)
- Taming Heavy-Tailed Losses in Adversarial Bandits and the Best-of-Both-Worlds Setting (NeurIPS 2024 · similarity 0.91)
- Regret Bounds for Adversarial Contextual Bandits with General Function Approximation and Delayed Feedback (NeurIPS 2025 · similarity 0.91)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
