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Eliciting Categorical Data for Optimal Aggregation

NeurIPS 2016 · Multi-agent systems and games › Games and equilibria · approach: Strategic classification · 10 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace standard Carpet/Granite interface with ProbBased threshold interface (80% threshold) plus heuristic aggregationcategorical labeling on AMT (texture images) · AMT texture labelingaggregation prediction errorHelped
Apply heuristic aggregation to Baseline interface instead of majority voting, or majority voting to ProbBased interface (ablation)AMT texture labeling · AMT texture labelingaggregation prediction errorHurt
Replace majority voting with heuristic aggregation on existing mechanism datathreshold-based confidence interface data from prior work (National Flags) · Data from previous work [2]prediction errorHelped
Heuristic aggregation (HA) vs. optimal aggregation in synthetic modeloptimal partition in synthetic model · synthetic simulationsprediction errorNo clear effect
Use asymmetric-prior-matched threshold partition (threshold at prior) instead of naive partition for large numbers of agentsbinary interface design · theory/syntheticprediction errorHelped

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