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JAEGER: Joint 3D Audio-Visual Grounding and Reasoning in Simulated Physical Environments

ICML 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Spatial reasoning in VLMs · 0 citations (OpenAlex)

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Extends the Qwen2.5-Omni audio-visual LLM to 3D by adding RGB-D with depth-based positional encodings and first-order ambisonics audio with a learned Neural Intensity Vector, trained on a 61K synthetic SpatialSceneQA benchmark.

Problem

Audio-visual LLMs operate on 2D RGB video and monaural audio, which prevents reliable sound source localization and 3D spatial reasoning in physical environments.

Approach

Replace the STFT-based classical intensity vector with a learnable 1D-CNN encoder over raw FOA waveforms (Neural IV), combine it with depth-projected 3D positional encodings for RGB features, and adapt an AV-LLM via LoRA for end-to-end DoA estimation, 3D grounding, and speaker matching.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: SpatialSceneQA LibriSpeech HM3D STARSS23

Benchmarks: SpatialSceneQA STARSS23

Metrics: median angular error 3D IoU visual offset accuracy

Baselines: BAT Qwen2.5-Omni Qwen3-VL-8B N3D-VLM SimpleFuse JAEGER (Classical IV)

Builds on: Qwen2.5-Omni LoRA N3D-VLM data2vec SoundSpaces 2.0

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