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CyberGym-E2E: Scalable Real-World Benchmark for AI Agents' End-to-End Cybersecurity Capabilities

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Agent safety and attack benchmarks · 0 citations (OpenAlex)

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Introduces CyberGym-E2E, a 920-task benchmark built by an agent-assisted pipeline from OSS-Fuzz vulnerabilities that evaluates AI coding agents across vulnerability discovery (PoC generation), patching, and functionality tests.

Problem

Existing cybersecurity benchmarks for AI agents are small, cover only part of the vulnerability lifecycle (detection, PoC, or patching), lack realistic agent environments, or have weak patch-validity tests.

Approach

An automated, agent-enhanced pipeline turns historical OSS-Fuzz vulnerabilities into build environments where agents must find the bug, craft a sanitizer-triggering PoC, and patch it, validated by developer-written unit tests and a multi-stage crash/test oracle.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: OSS-Fuzz ARVO CyberGym

Benchmarks: CyberGym-E2E

Metrics: success rate at stages S1-S4 patch-only success rate

Baselines: CyberGym BountyBench SEC-bench SeCodePLT SecureAgentBench SecRepoBench PatchAgent AutoPatchBench PrimeVul

Builds on: OSS-Fuzz ARVO CyberGym

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