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MET-Bench: Multimodal Entity Tracking for Evaluating the Limitations of Vision-Language and Reasoning Models

ICML 2026 · Vision-language and multimodal › Multimodal LLMs · approach: Multimodal LLM benchmarks · 0 citations (OpenAlex)

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Introduces MET-Bench, a multimodal entity tracking benchmark (Chess, Shell Game, Minecraft) showing VLMs track entity states much worse from images than text, and that GRPO improves in-modality tracking without robust cross-modal transfer.

Problem

Vision-language models struggle to track entity state when updates are conveyed as images rather than text, and prior entity tracking benchmarks are text-only.

Approach

A parallel text-vs-image benchmark where the same state-tracking task is posed with text or image actions/states, isolating visual reasoning from perception via a cascaded (image-to-text then track) inference test, plus GRPO training per modality.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Millionbase chess games MET-Bench Chess MET-Bench Shell Game MET-Bench Minecraft

Benchmarks: MET-Bench Chess MET-Bench Shell Game MET-Bench Minecraft

Metrics: per-square accuracy exact-match FEN accuracy changed-square accuracy legal board rate final-position accuracy multiple-choice accuracy perception accuracy

Baselines: Random Game Start baseline GPT-4o-mini Gemma 3 27B IT

Builds on: GRPO TRL

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