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CoDA-Bench: Can Code Agents Handle Data-Intensive Tasks?

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Robust and efficient agent execution · 0 citations (OpenAlex)

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Introduces CoDA-Bench, a 1,009-task benchmark that jointly tests data discovery and code generation for coding agents in large Kaggle-derived Linux sandboxes (about 980 files per environment), and finds the best agent reaches 61.1% execution accuracy.

Problem

Existing benchmarks evaluate code or data-science capabilities in isolation and usually supply all required files explicitly, so they miss whether agents can find relevant data among many distractors in file systems and then write correct code.

Approach

Build data-intensive environments from Kaggle dataset co-occurrence communities (Leiden partitioning) so that distractors are in-distribution, derive verifiable tasks by back-constructing questions from numerical anchors in Kaggle notebook outputs, and refine tasks with an LLM adversarial evolution loop plus human verification.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: Kaggle datasets (829 datasets in 31 communities) Kaggle notebooks (30,624 collected, 1,361 selected)

Benchmarks: CoDA-Bench CoDA-Hard

Metrics: Discovery Accuracy Execution Accuracy average turns average tokens cost per task

Baselines: Codex CLI Claude Code Mini-SWE-agent OpenHands

Builds on: Leiden algorithm OpenHands SWE-bench generative adversarial networks

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