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How can we assess human-agent interactions? Case studies in software agent design

ICML 2026 · Multi-agent systems and games › LLM agents · approach: Software engineering agent benchmarks

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Proposes PULSE, a prediction-powered framework that collects in-the-wild user star ratings for coding-agent sessions, trains a feature-based model to infill missing ratings, and uses PPI to compare agent designs with tighter CIs, deployed on OpenHands with 15k users.

Problem

Benchmarks assume full automation and do not capture human-agent collaboration; sparse explicit user feedback makes rigorous, efficient human-centric evaluation of agent designs hard.

Approach

Combine per-work-segment user ratings with an ML model that predicts satisfaction from interpretable trajectory features, and use prediction-powered inference to get valid, tighter confidence intervals for A/B comparisons of agent designs.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: in-the-wild OpenHands user sessions with 5-star ratings SWE-Bench Verified subset (for memory parameter simulation)

Benchmarks: SWT-Bench The Agent Company SWE-Bench

Metrics: MSE MAE correlation confidence interval width effect size (Delta)

Baselines: LLM-as-a-judge with o3 LLM-as-a-judge with gemini-2.5-pro LLM-as-a-judge with claude-4 naive A/B test difference in means

Builds on: prediction-powered inference OpenHands A/B testing

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