atlas

Research map / Multi-agent systems and games / LLM agents

Agent Primitives: Reuseable Latent Building Blocks for Multi-Agent Systems

ICML 2026 · Multi-agent systems and games › LLM agents · approach: LLM multi-agent decision making

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Agent Primitives (Review, Voting and Selection, Planning and Execution) as reusable latent building blocks for LLM multi-agent systems, communicating via KV cache and composed by an LLM Organizer with a knowledge pool.

Problem

Existing LLM multi-agent systems are task-specific, rely on handcrafted roles and prompts, and communicate in natural language, which degrades in long-context and noisy multi-stage interactions.

Approach

Decompose MAS into reusable latent computation patterns (primitives) that exchange information through KV cache rather than text, with an LLM Organizer that composes primitives per query guided by a knowledge pool of past successful MAS configurations.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: InfiniteBench En.QA GSM8K

Benchmarks: AIME24 AIME25 MATH GSM8K HumanEval+ MBPP+ MedQA GPQA-Diamond

Metrics: accuracy average accuracy token usage inference latency

Baselines: Single agent TextMAS LatentMAS LLM-Debate Self-Refine Quality-Diversity SPP AgentVerse GPTSwarm DyLAN MAS-GPT Chain-of-Thought

Builds on: LatentMAS MAS-GPT AFlow DyLAN Multi-Agent Debate

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy