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Breaking Barriers: Combinatorial Algorithms for Non-Monotone Submodular Maximization with Sublinear Adaptivity and $1/e$ Approximation
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Gives the first combinatorial parallel algorithm achieving a 1/e-ε approximation for size-constrained non-monotone submodular maximization with O(log n log k) adaptivity and O(n log n log k) queries, plus a simpler 1/4-ε high-probability variant.
Problem
Parallel (low-adaptivity) maximization of non-monotone submodular functions under a size constraint, where the best sublinear-adaptivity ratio was 1/e only via a continuous algorithm with costly oracle estimation.
Approach
A blended marginal gains analysis of interlaced greedy removes the branching guess over the top element's membership in the optimum, so a single solution family suffices; this is then parallelized via threshold sampling (Prefix-Selection, Distribute) into ParallelInterlaceGreedy and repeated into ParallelInterpolatedGreedy.
Key results
- PIG and PItG achieve the highest objective values on the er maxcut dataset, followed by ATG, FastRandomGreedy and ParSSP.
- PIG achieves second-best query efficiency across both main datasets, behind only the ATG/AdaptiveNonmonotoneMax-style nearly-linear methods in adaptivity.
- AdaptiveNonmonotoneMax and AST achieve the lowest adaptivity (O(log n)), while PIG and PItG achieve O(log n log k) adaptivity as theoretically predicted.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ParallelInterlaceGreedy instead of the evaluated baselines | Maximum Cut on er · er | normalized objective value | Helped |
| Use ParallelInterpolatedGreedy instead of AdaptiveNonmonotoneMax | Maximum Cut · er | normalized objective value | Helped |
| Use ParallelInterlaceGreedy or ParallelInterpolatedGreedy | Revenue Maximization · twitch-gamers | normalized objective value | Helped |
| Use ParallelInterlaceGreedy instead of other evaluated algorithms | Maximum Cut and Revenue Maximization · er and twitch-gamers | query efficiency | Mixed |
Surprising findings
- ParSSP has the highest query count among compared methods yet its binary search makes adaptive rounds worse than FastRandomGreedy on twitch-gamers.
Limitations
- Constants in the approximation and complexity are large (e.g., epsilon^-5 and epsilon^-6 factors), making the bounds loose in practice.
- PItG repeats PIG and its 1/e guarantee is only in expectation with probability 1-O(1/(eps n)).
Experimental setup
Datasets: er random graph (n=99,997) web-Google (n=875,713) musae-github (n=37,700) twitch-gamers (n=168,114)
Benchmarks: maxcut on er revmax on twitch-gamers maxcut and revmax on web-Google and musae-github (appendix)
Metrics: objective value normalized by ATG number of queries adaptive rounds
Baselines: FastRandomGreedy AdaptiveNonmonotoneMax AST ATG ParSSP
Builds on: InterlaceGreedy InterpolatedGreedy ThreshSeq RandomGreedy FastRandomGreedy
Closest papers by meaning
- Nearly Linear-Time, Parallelizable Algorithms for Non-Monotone Submodular Maximization (AAAI 2021 · similarity 0.95)
- Discretely beyond $1/e$: Guided Combinatorial Algortihms for Submodular Maximization (NeurIPS 2024 · similarity 0.94)
- Best of Both Worlds: Practical and Theoretically Optimal Submodular Maximization in Parallel (NeurIPS 2021 · similarity 0.94)
- Submodular Maximization subject to a Knapsack Constraint: Combinatorial Algorithms with Near-optimal Adaptive Complexity (ICML 2021 · similarity 0.93)
- Non-monotone Submodular Maximization with Nearly Optimal Adaptivity and Query Complexity (ICML 2019 · similarity 0.93)
- An Asymptotically Optimal Approximation Algorithm for Multiobjective Submodular Maximization at Scale (ICML 2025 · similarity 0.90)
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