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Better to Teach than to Give: Domain Generalized Semantic Segmentation via Agent Queries with Diffusion Model Guidance

ICML 2025 · Detection and segmentation › Open-set and few-shot detection · approach: Domain-adaptive segmentation

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Proposes QueryDiff, which uses learnable agent queries aggregated from segmentation features and guided by frozen Stable Diffusion features (via a diffusion consistency loss) to improve domain generalized semantic segmentation.

Problem

Domain generalized semantic segmentation must generalize from a labeled synthetic or real source domain to unseen target domains, but existing domain randomization and diffusion-based data generation fail to capture the underlying scene distribution and are costly.

Approach

Use learnable agent queries as an interface between the segmentation backbone and frozen diffusion features (no diffusion at inference); a diffusion consistency loss strips low-level appearance detail from diffusion features so the queries learn scene-level semantic distribution, and the queries then refine decoder features before mask prediction.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add agent queries and Lsup to Rein (ablation)Rein with DINOv2-L · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 64.3 -> 65.4Helped
Add Ldist to agent queries + Lsup (ablation)Rein with DINOv2-L · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 65.4 -> 66.1Helped
Add agent queries, Lsup, and Ldist to Rein (ablation)Rein with DINOv2-L · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 64.3 -> 66.7Helped
Use timesteps tw=0 and ts=50 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 66.7 -> 66.2Hurt
Use timesteps tw=50 and ts=100 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 66.7 -> 66.5Hurt
Use timesteps tw=75 and ts=100 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 66.7 -> 66.1Hurt
Use timesteps tw=100 and ts=200 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 66.7 -> 65.9Hurt
Use timesteps tw=0 and ts=200 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 66.7 -> 65.6Hurt
Replace Stable Diffusion 2.1 with Stable Diffusion 1.4 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, MapillarymIoU: 66.7 -> 66.4Hurt
Replace Stable Diffusion 2.1 with Stable Diffusion 1.5 (ablation)QueryDiff · GTA5→Cityscapes, BDD100K, MapillarymIoU: 66.7 -> 66.6Hurt
Use QueryDiff instead of ReinDINOv2-L · GTA5→Cityscapes, BDD100K, Mapillary (Avg.)mIoU: 64.3 -> 66.7Helped
Use QueryDiff instead of ReinDINOv2-L · Cityscapes→BDD100K, Mapillary (Avg.)mIoU: 68.8 -> 71.0Helped

Limitations

Experimental setup

Datasets: GTA5 Cityscapes BDD100K Mapillary ACDC

Benchmarks: Cityscapes BDD100K Mapillary ACDC

Metrics: mIoU

Baselines: Rein HGFormer DGInStyle CLOUDS HRDA FAMix BlindNet DIDEX WildNet SHADE SAW TLDR

Builds on: Mask2Former Rein Stable Diffusion DGInStyle

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