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Linear Contextual Bandits With Interference
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Introduces linear contextual bandits with interference (LinEGWI, LinUCBWI, LinTSWI) that model neighbor-driven reward spillovers, with regret, finite-sample, and asymptotic inference theory plus simulations and a MovieLens-based synthetic study.
Problem
Contextual bandits with multiple units per round ignore interference (one unit's action affecting others' rewards), which biases reward estimation and decisions; the theory of interference in online contextual bandits is underexplored.
Approach
Extends linear contextual bandits to a linear interference model where reward is a weighted sum of neighbors' payoffs via a known interference matrix W_t; the optimal action depends only on each unit's covariates and an interference weight omega_ti, and OLS is run on transformed covariates. A clipping rate on exploration ensures estimation consistency and valid asymptotic inference.
Key results
- Coverage of beta and V^pi* confidence intervals hovers around 95% across LinEGWI, LinUCBWI, and LinTSWI in simulations (B=1000).
- Proposed interference-aware algorithms yield significantly smaller average regret than classical linear contextual bandits under interference; reduce to comparable performance without interference.
- Theoretical regret bound O(N_T^{1/2} log N_T) stated for LinEGWI, LinUCBWI, and LinTSWI.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Account for the known interference structure using LinEGWI, LinUCBWI, or LinTSWI instead of classical linear contextual bandits | Linear contextual bandits · Simulation with interference | average regret | Helped |
| Account for the known interference structure using LinEGWI, LinUCBWI, or LinTSWI instead of classical contextual bandits | MovieLens 1M synthetic data · Reward-generating Model I | average reward | Helped |
| Account for the known interference structure using LinEGWI, LinUCBWI, or LinTSWI instead of classical contextual bandits | MovieLens 1M synthetic data · Reward-generating Model II | average reward | Helped |
| Replace the interference matrix with the identity matrix | LinEGWI, LinUCBWI, and LinTSWI · Simulation without interference | average regret | No clear effect |
Surprising findings
- Without interference, the proposed methods perform comparably to classical LinCB, so the gains come specifically from modeling interference.
Limitations
- Assumes the interference matrix W_t is known
- Extension to K>2 arms is only sketched, with detailed theory deferred
- Linear reward model may be misspecified (noted as explaining gap to oracle in MovieLens Model I)
Experimental setup
Datasets: MovieLens 1M (synthetic reward generation)
Benchmarks: simulation coverage probability (B=1000) simulated average regret vs LinCB (B=100) MovieLens-based synthetic data (T=200)
Metrics: coverage probability average regret average rating
Baselines: classical LinCB (no interference) oracle policy
Builds on: LinUCB linear Thompson sampling SUTVA-violation causal inference literature Kalman-type online inference for bandits
Closest papers by meaning
- Multi-Armed Bandits with Interference: Bridging Causal Inference and Adversarial Bandits (ICML 2025 · similarity 0.91)
- Mutli-Armed Bandits with Network Interference (NeurIPS 2024 · similarity 0.91)
- Design-Based Bandits Under Network Interference: Trade-Off Between Regret and Statistical Inference (NeurIPS 2025 · similarity 0.90)
- Mixed-Effects Contextual Bandits (AAAI 2024 · similarity 0.89)
- Learning to target with network interference (NeurIPS 2026 · similarity 0.89)
- Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits (ICLR 2024 · similarity 0.87)
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