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Reward Translation via Reward Machine in Semi-Alignable MDPs
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Proposes neural reward translation (NRT), which transfers dense rewards across semi-alignable MDPs by matching reward machines (hand-designed or LLM-generated) with graph matching, and shows gains on NChain, Miniworld, and MuJoCo sparse-reward tasks.
Problem
Cross-domain reward transfer fails when source and target MDPs are incompatible (non-pairable, non-time-alignable), so existing alignment-based imitation methods do not apply.
Approach
Define semi-alignable MDPs via injections between abstract goal and skill spaces, and link them indirectly through reward machines; graph matching between source and target reward machines lets a potential-based shaped reward from the source task be transferred to the target task.
Key results
- On Miniworld-Sign with sparse reward, PPO and PPO-RM fail while PPO-NRT(Reward) and PPO-NRT(RM+Reward) substantially improve learning.
- On MuJoCo Ant-v3 with sparse reward, augmenting observations with reward machine state alone is insufficient, while transferred rewards from NChain markedly improve learning; PPO-NRT(Reward) performs best.
- LLM-generated reward machine for MuJoCo keeps the same structure as the hand-designed one (qualitative comparison).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| transfer rewards from the Text-Sign reward machine | PPO in Miniworld-Sign · Miniworld-Sign | performance | Helped |
| add reward-machine state to observations without transferring rewards (ablation) | PPO in Miniworld-Sign · Miniworld-Sign | performance | No clear effect |
| transfer rewards from the NChain reward machine | PPO in Ant-v3 · Ant-v3 | performance | Helped |
| add reward-machine state to observations without transferring rewards (ablation) | PPO in Ant-v3 · Ant-v3 | performance | No clear effect |
| use transferred rewards without adding reward-machine state to observations (ablation) | PPO in Ant-v3 · Ant-v3 | performance | Helped |
| add reward-machine state to the observation alongside transferred rewards (ablation) | PPO-NRT(Reward) in HalfCheetah-v3 · HalfCheetah-v3 | performance | No clear effect |
| use naive per-item reward shaping instead of transferred reward machines (ablation) | PPO in Miniworld-Sign · Miniworld-Sign | performance | Helped |
| use transferred reward machines instead of naive per-item reward shaping | PPO in Miniworld-Sign · Miniworld-Sign | performance | Helped |
| transfer rewards from the Text-Sign reward machine | PPO in Sign-with-Trap · Sign-with-Trap | performance | Helped |
| transfer rewards from the NChain reward machine | DQN in NChain(n=9) · NChain(n=9) | performance | Helped |
| use transferred rewards | PPO in Hopper-v3 · Hopper-v3 | performance | Helped |
| use transferred rewards | PPO in HalfCheetah-v3 · HalfCheetah-v3 | performance | Helped |
Surprising findings
- Augmenting observations with reward machine state alone does not help in extremely sparse reward settings; only transferred rewards help.
Limitations
- Constructing appropriate reward machines remains challenging, relying on human design or LLM generation.
- Deciphering relationships in complex tasks is still difficult, as acknowledged by the authors.
- Code is an early-stage version that may lack documentation.
Experimental setup
Datasets: NChain Text-Sign Miniworld-Sign MuJoCo HalfCheetah-v3 MuJoCo Hopper-v3 MuJoCo Ant-v3
Benchmarks: Miniworld-Sign MuJoCo Ant-v3 MuJoCo HalfCheetah-v3 MuJoCo Hopper-v3 NChain
Metrics: learning curve / episodic return
Baselines: PPO PPO-RM PPO-NRT(Reward) PPO-NRT(RM+Reward) SAC DQN
Builds on: reward machines QRM CRM PPO DAIL
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