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Online Linear Classification with Massart Noise
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Gives the first computationally efficient online learner for γ-margin linear classification under Massart noise, achieving ηT + o(T) mistakes via reweighted Leaky-ReLU online gradient descent, and extends the approach to k-arm contextual bandits with monotone rewards.
Problem
Efficient online learning of linear classifiers when the adversary picks contexts and labels are flipped with probability at most η (Massart noise); prior online methods were inefficient or gave no nontrivial mistake bound.
Approach
Run online gradient descent on a sequence of Leaky-ReLU losses reweighted by the inverse of the current hypothesis's margin on each example, so that regret guarantees translate into mistake bounds under Massart noise; extend this to k-arm bandits with linearly sorted expected rewards via unbiased fake-reward estimates and uniform exploration.
Key results
- Online Massart learner achieves M(T) = ηT + O(T^{3/4}/γ) mistakes in poly(d) time per round for γ-margin linear classifiers.
- k-arm monotone contextual bandit algorithm gets expected reward at least (k-1)/k·∆T − O(T^{5/6}(k∆M^2)^{1/3}/γ) above uniform random play.
- For 2 arms the bandit reduction matches the ηT bound, which is argued to be tight for efficient SQ algorithms.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use margin-reweighted LeakyReLU losses instead of plain online gradient descent on LeakyReLU | Online linear classification with Massart noise · Online Massart halfspaces | expected mistakes | Helped |
| Use the proposed online Massart learner under the γ-margin assumption | Linear halfspaces · Online Massart halfspaces | expected mistakes: ηT + O(T 3/4/γ) | Helped |
| Use the proposed bandit algorithm with randomized exploration | Linear-ranking contextual bandits · Monotone k-arm contextual bandits | expected reward advantage over choosing a random action: (1 − 1/k) ∆T − O(T 5/6(k∆M 2)1/3/γ) | Helped |
Surprising findings
- Plain online gradient descent on Leaky-ReLU loss fails in the online setting because the adversary can place points near the current decision boundary; margin reweighting is needed.
Limitations
- Mistake bound ηT + o(T) requires a γ-margin assumption; without margin, even noiseless learning needs T mistakes.
- Bandit result for k>2 arms may not be tight; the gap to best-arm play is unclear.
- Bounds are o(T) with polynomial dependence on 1/γ, not optimal rates.
Experimental setup
Metrics: mistake bound regret expected reward
Baselines: Standard Optimal Algorithm (Ben-David et al. 2009) random guessing
Builds on: Leaky-ReLU loss (Bylander 1998; Diakonikolas et al. 2019) Massart online learning model (Ben-David et al. 2009) online gradient descent (Hazan 2016)
Closest papers by meaning
- Information-theoretic Limits of Online Classification with Noisy Labels (NeurIPS 2024 · similarity 0.87)
- Bandit-Feedback Online Multiclass Classification: Variants and Tradeoffs (NeurIPS 2024 · similarity 0.87)
- Leveraging Offline Data in Linear Latent Contextual Bandits (ICML 2025 · similarity 0.86)
- From Contextual Combinatorial Semi-Bandits to Bandit List Classification: Improved Sample Complexity with Sparse Rewards (NeurIPS 2025 · similarity 0.86)
- Sparsity-Agnostic Linear Bandits with Adaptive Adversaries (NeurIPS 2024 · similarity 0.86)
- Direction-Aware Offline-to-Online Learning in Linear Contextual Bandits (NeurIPS 2026 · similarity 0.86)
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