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Inference-Time Alignment of Diffusion Models with Direct Noise Optimization

ICML 2025 · Image generation › Fast diffusion sampling · approach: Diffusion theory and design space · 0 citations (OpenAlex)

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Proposes Direct Noise Optimization (DNO), an inference-time, tuning-free method that optimizes the injected SDE noise of a pretrained diffusion model to maximize a reward, with a probability regularizer against out-of-distribution reward hacking and hybrid gradient estimators for non-differentiable rewards.

Problem

Aligning pretrained diffusion models with continuous, possibly non-differentiable reward functions without fine-tuning, while avoiding out-of-distribution reward hacking in which optimized noise yields samples outside the pretrained model's support.

Approach

Optimize all injected noise (initial noise plus per-step SDE noise of DDIM with eta=1) directly at inference time, regularize the noise toward high-probability Gaussian regions using concentration-inequality-based log-probabilities over random permutations, and estimate gradients of non-differentiable rewards via a hybrid scheme that perturbs in latent space.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase DNO generation budget from 1 minute to 5 minutesDNO · Human-aligned rewardsAesthetic Score: 5.754 -> 8.587Helped
Increase DNO generation budget from 1 minute to 5 minutesDNO · Human-aligned rewardsHPS-v2 score: 0.285 -> 0.324Helped
Increase DNO generation budget from 1 minute to 5 minutesDNO · Human-aligned rewardsPickScore: 21.25 -> 25.13Helped
Add probability regularization to noise optimizationDNO · Brightness and darkness rewards with contradictory promptsCLIP Score and ITM scoreHelped
Add probability regularization to noise optimizationDNO · Human-aligned reward optimization; other rewards used as test metricsHPS score and PickScoreHelped
Optimize both injected SDE noise and initial noise rather than only initial ODE noise (ablation)DNO · Toy reward optimization and aesthetic rewardReward optimization speedHelped
Use Hybrid-2 rather than ZO-SGD or Hybrid-1 gradient estimation (ablation)DNO for non-differentiable rewards · JPEG Compressibility and Aesthetic ScoreReward scoreHelped
Use Hybrid-2 rather than ZO-SGD or Hybrid-1 gradient estimation (ablation)DNO for non-differentiable rewards · JPEG Compressibility and Aesthetic ScoreOptimization speedHelped
Use Hybrid-1 gradient estimation for Aesthetic Score instead of Hybrid-2 (ablation)DNO for non-differentiable rewards · Aesthetic ScoreReward scoreHurt
Use k=1 for the probability regularizer instead of k=2 or k=10 (ablation)Probability-regularized DNO · Darkness reward with white-animal promptsReward and consistency scoreHurt
Use k=100 for the probability regularizer instead of k=2 or k=10 (ablation)Probability-regularized DNO · Darkness reward with white-animal promptsReward and consistency scoreHurt
Increase the diffusion-step count from T=50 to T=15 (ablation)DNO · 1-minute generation budgetAesthetic Score: 5.754 -> 7.496Helped

Surprising findings

Limitations

Experimental setup

Benchmarks: aesthetic score HPS v2 PickScore JPEG compressibility

Metrics: aesthetic score HPS PickScore CLIP score ITM score

Baselines: LGD SPIN DDPO AlignProp Best-of-N sampling ZO-SGD

Builds on: DDIM LGD DDPO AlignProp ZO-SGD

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