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Position: Lifetime tuning is incompatible with continual reinforcement learning
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Position paper arguing that lifetime hyperparameter tuning is incompatible with continual RL, and proposing k-percent tuning (tune only on a small fraction of the agent's lifetime) with experiments on DQN and SAC across non-stationary Catch, Cartpole, Quadruped walk-to-run, and Jelly Bean World.
Problem
Standard RL evaluation tunes hyperparameters over the agent's entire lifetime, which hides the loss of plasticity and non-stationarity that continual RL benchmarks are meant to test, so reported continual RL progress is misleading.
Approach
Constrain hyperparameter tuning to a small fixed percentage k of the total lifetime (k-percent tuning), then deploy the chosen configuration unchanged for the full run, so that continual learning ability rather than lifetime-specific tuning is measured.
Key results
- In Non-stationary Catch, DQN with lifetime tuning performs well, but with 1% tuning its performance collapses, while W0-DQN remains stable over the full lifetime.
- In Jelly Bean World, with 10% tuning W0-DQN maintains performance while DQN and PT-DQN collapse over time; with lifetime tuning all three algorithms look similar.
- In quadruped walk-to-run with SAC under 1% tuning, most mitigations (e.g., CReLU, weight normalization) improve over SAC baseline, while W0 regularization decreases performance.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Limit DQN hyperparameter tuning to 1% of the lifetime instead of tuning for the full lifetime | DQN · Continuing Cartpole | performance | Hurt |
| Tune DQN and W0-DQN for the full lifetime | DQN and W0-DQN · Non-stationary Catch | performance | No clear effect |
| Add W0 regularization to DQN (ablation) | DQN · Non-stationary Catch, 20× longer experiment | performance | Helped |
| Add W0 regularization, L2 regularization, CReLU, PT-DQN, or weight normalization to DQN (ablation) | DQN · Non-stationary Catch, 1% tuning | performance | Helped |
| Add Layer Normalization to DQN (ablation) | DQN · Non-stationary Catch, 1% tuning | performance | Hurt |
| Add Layer Normalization to DQN (ablation) | DQN · Continuing Cartpole, 1% tuning | performance | Helped |
| Add PT-DQN to DQN (ablation) | DQN · Continuing Cartpole, 1% tuning | performance | No clear effect |
| Add W0 regularization, L2 regularization, CReLU, or weight normalization to DQN (ablation) | DQN · Continuing Cartpole, 1% tuning | performance | Mixed |
| Use hyperparameters tuned on 1% of quadruped-walk rather than default SAC hyperparameters | SAC · Quadruped-walk-to-run | performance | Helped |
| Add W0 regularization to SAC (ablation) | SAC · Quadruped-walk-to-run, 1% tuning | performance | Hurt |
| Add CReLU to SAC (ablation) | SAC · Quadruped-walk-to-run, 1% tuning | performance | Helped |
| Combine CReLU with weight normalization in SAC (ablation) | SAC · Quadruped-walk-to-run, 1% tuning | performance | Helped |
Surprising findings
- Under lifetime tuning, DQN performs comparably to continual-learning mitigations in non-stationary environments, so lifetime tuning hides differences between algorithms.
- Under k-percent tuning, the learning rate selected for SAC on quadruped walk-run was larger than the default, which performs well short-term but fails over the long run.
Limitations
- k-percent tuning is not a faithful model of real deployment, since it assumes multiple independent trials are possible
- The proposed protocol is a simple starting point and the authors expect it to be improved or replaced
- Experiments are on small toy and classic-control environments with a limited set of algorithms and mitigations
Experimental setup
Datasets: Non-stationary Catch Continuing Cartpole DeepMind Control Suite quadruped walk-to-run Jelly Bean World
Benchmarks: Non-stationary Catch Continuing Cartpole DeepMind Control Suite quadruped walk-to-run Jelly Bean World
Metrics: area under the curve average reward performance over time
Baselines: DQN SAC W0-DQN L2 regularization CReLU PT-DQN Weight normalization Layer normalization
Builds on: DQN Soft Actor-Critic W0 regularization PT-DQN Layer normalization
Closest papers by meaning
- Continual Learning In Environments With Polynomial Mixing Times (NeurIPS 2022 · similarity 0.87)
- Ergodic Risk Measures: Towards a Risk-Aware Foundation for Continual Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
- Fast TRAC: A Parameter-Free Optimizer for Lifelong Reinforcement Learning (NeurIPS 2024 · similarity 0.86)
- On-Policy Algorithms for Continual Reinforcement Learning (Student Abstract) (AAAI 2025 · similarity 0.86)
- Continual Reinforcement Learning by Planning with Online World Models (ICML 2025 · similarity 0.85)
- A Method for Evaluating Hyperparameter Sensitivity in Reinforcement Learning (NeurIPS 2024 · similarity 0.85)
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