Research map / Reinforcement learning / Policy gradient and actor-critic
Pausing Policy Learning in Non-stationary Reinforcement Learning
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Proposes a forecasting online RL framework that forecasts future Q-values from past estimates and deliberately pauses policy updates, showing via dynamic-regret bounds and Mujoco experiments that non-zero policy hold durations improve reward over continual updating.
Problem
Real-time RL in time-varying (non-stationary) environments, where data is collected in the past, policy is updated in the present, and deployed in the future; the question is how often and when to update the policy to minimize dynamic regret.
Approach
Forecast the future Q-function at each update time via linear extrapolation from past Q estimates, optimize the policy toward the forecast during an update window, then hold the policy fixed for a pause window; theory shows a non-zero hold duration can give a sharper dynamic-regret bound under non-stationarity.
Key results
- On HalfCheetah and Swimmer, FSAC (forecasting SAC) yields higher average return than SAC in most cases across update frequencies and 36 hyperparameter settings.
- The best update frequency gamma_f is not 1.0, i.e., continual policy updating does not maximize average reward in these experiments.
- In the tabular goal-switching cliffworld, the forecasting Q method recovers an optimal policy shortly after the switch at step 10000 while the reactive method fails.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use future-Q forecasting instead of reactive Q-learning | Q-learning · Goal switching cliffworld | reward per step | Helped |
| add policy hold periods rather than continually updating | FSAC · HalfCheetah | average reward | Helped |
| add policy hold periods rather than continually updating | FSAC · Swimmer | average reward | Helped |
| set update frequency to γ_f = 1.0 instead of allowing policy hold periods (ablation) | FSAC · HalfCheetah and Swimmer | average reward | Hurt |
| vary prediction length l_f across 5, 15, and 20 (ablation) | FSAC · HalfCheetah and Swimmer | average reward | Mixed |
Surprising findings
- Continuously updating the policy (update ratio 1.0) does not yield the best average reward; intermittent pausing performs better.
- Theory shows that in stationary environments zero hold is optimal, but a positive hold duration can minimize the non-stationarity regret bound in non-stationary ones.
Limitations
- Forecasting error bound depends on uncertainty terms that are not closed-form; the optimal hold ratio (Theorem) lacks a closed-form solution and is solved numerically.
- Assumes one trajectory per unit time and abstract time-to-iteration correspondence, which may not match real systems.
- Mujoco experiments use a self-designed non-stationary variant and report results from only 36 hyperparameter settings with 0.5 std error bars.
Experimental setup
Datasets: Mujoco Swimmer (modified non-stationary) Mujoco HalfCheetah (modified non-stationary) switching goal cliffworld (tabular)
Benchmarks: Mujoco Swimmer (non-stationary variant) Mujoco HalfCheetah (non-stationary variant) switching goal cliffworld
Metrics: average reward per episode reward per step dynamic regret (theoretical)
Baselines: SAC reactive Q-learning
Builds on: Soft Actor-Critic Q-learning natural policy gradient follow-the-meta-leader
Closest papers by meaning
- Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference (ICLR 2025 · similarity 0.90)
- Forecasting in Offline Reinforcement Learning for Non-stationary Environments (NeurIPS 2025 · similarity 0.90)
- From Static Policies to Adaptive Priors in Offline Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Online Reinforcement Learning in Non-Stationary Context-Driven Environments (ICLR 2025 · similarity 0.89)
- DARLING: Detection Augmented Reinforcement Learning with Non-Stationary Guarantees (NeurIPS 2026 · similarity 0.89)
- Optimal Dynamic Regret by Transformers for Non-Stationary Reinforcement Learning (NeurIPS 2025 · similarity 0.88)
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