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BeigeMaps: Behavioral Eigenmaps for Reinforcement Learning from Images

ICML 2024 · Reinforcement learning › Visual and representation RL · approach: Learned state and action representations

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Proposes BeigeMaps, locality-preserving behavioral eigenmap representations (NeuralEF eigenfunctions of behavioral-distance kernels) that drop into existing behavioral-distance RL algorithms to improve pixel-based control on DMC.

Problem

Learning representations from high-dimensional image observations for RL via behavioral (bisimulation-style) distances; existing isometric embedding objectives may be ill-defined and unstable when the behavioral distance is not realizable in low dimensions.

Approach

Replace the isometric (Isomap) embedding objective with a locality-preserving Laplacian eigenmap objective computed via NeuralEF on Gaussian kernels of behavioral distances, allowing long-range distortion while preserving local structure and inducing cluster-like representations.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace the isometric embedding objective with BeigeMapsDBC · DeepMind Control Suite (7 environments)normalized returnHelped
Replace the isometric embedding objective with BeigeMapsR-DBC · DeepMind Control Suite (7 environments)normalized returnHelped
Replace the isometric embedding objective with BeigeMapsKSME · DeepMind Control Suite (7 environments)normalized returnHelped
Replace the isometric embedding objective with BeigeMapsRAP · DeepMind Control Suite (7 environments)normalized returnHelped
Add R-DBC's clipping and intrinsic-reward changesDBC · DeepMind Control Suite (7 environments)normalized returnHelped

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite

Benchmarks: DeepMind Control Suite (finger spin, walker stand, walker walk, cheetah run, cartpole swingup, cartpole balance, ball in

Metrics: interquartile mean normalized return performance profiles 95% stratified bootstrap CI

Baselines: DBC R-DBC MICO KSME RAP SAC

Builds on: DBC (Deep Bisimulation for Control) NeuralEF Laplacian eigenmaps KSME SAC

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