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Rapid Learning without Catastrophic Forgetting in the Morris Water Maze

ICML 2024 · Continual learning › Online and replay-based · approach: Theoretical analysis of forgetting · 0 citations (OpenAlex)

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Proposes the sequential Morris Water Maze (sWM) task and a neuro-inspired model (vHSN) built on Vector-HaSH grid/place codes, a fixed random CNN displacement network, and attention memory, which avoids catastrophic forgetting across environments better than continual learning baselines.

Problem

Continual learning and rapid adaptation in navigation: standard ANNs forget previously learned environments when trained sequentially and do not transfer quickly to new goal locations or environments.

Approach

Combine a Vector-HaSH content-addressable entorhinal-hippocampal memory (grid codes shared across environments) with a randomly initialized fixed spatially invariant CNN displacement network and an attention key-value memory, so new environments need no policy retraining (zero-shot transfer) and past knowledge is retained.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use vHSN instead of EWCsWM · Average across environments after all trainingsuccess rate (%): 23.2 -> 99.2Helped
Add attention to Vector-HaSH and displacement network (ablation)sWM · All environments after trainingsuccess rate (%): 5.4 -> 99.2Helped
Add Vector-HaSH to displacement network and attention (ablation)sWM · All environments after trainingsuccess rate (%): 0.9 -> 99.2Helped
Add the displacement network to Vector-HaSH and attention (ablation)sWM · All environments after trainingsuccess rate (%): 99.7 -> 99.2No clear effect
Add the spatially invariant CNN displacement network to Vector-HaSH and attention (ablation)sWM · New goal location after trainingsuccess rate (%): 1 -> 99.5Helped
Add attention to Vector-HaSH and displacement network (ablation)sWM · New goal location after trainingsuccess rate (%): 1.8 -> 99.5Helped
Replace the CNN displacement network with fully connected layers (ablation)Vector-HaSH + attention · New goal location after trainingsuccess rate (%): 99.5 -> 0.1Hurt

Surprising findings

Limitations

Experimental setup

Datasets: sequential Morris Water Maze (sWM) simulated environments

Benchmarks: sequential Morris Water Maze (sWM)

Metrics: average success rate (%)

Baselines: Fine-tuning EWC Replay buffer DER DER++ A-GEM ER

Builds on: Vector-HaSH Elastic Weight Consolidation Dark Experience Replay

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