Research map / Continual learning / Online and replay-based
Rapid Learning without Catastrophic Forgetting in the Morris Water Maze
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Proposes the sequential Morris Water Maze (sWM) task and a neuro-inspired model (vHSN) built on Vector-HaSH grid/place codes, a fixed random CNN displacement network, and attention memory, which avoids catastrophic forgetting across environments better than continual learning baselines.
Problem
Continual learning and rapid adaptation in navigation: standard ANNs forget previously learned environments when trained sequentially and do not transfer quickly to new goal locations or environments.
Approach
Combine a Vector-HaSH content-addressable entorhinal-hippocampal memory (grid codes shared across environments) with a randomly initialized fixed spatially invariant CNN displacement network and an attention key-value memory, so new environments need no policy retraining (zero-shot transfer) and past knowledge is retained.
Key results
- vHSN achieves 99.2% average success rate across five environments after sequential training, versus 19.5% for fine-tuning and 23.2% for EWC.
- Replay-based and architecture-based baselines (ER, DER, DER++, A-GEM) reach between 2.05% and 16.92% average success rate.
- Attention alone on fixed goal reaches 100% but fails on new goal locations (about 1.6-2% success), while the full combination reaches 99.5% on new goal locations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use vHSN instead of EWC | sWM · Average across environments after all training | success rate (%): 23.2 -> 99.2 | Helped |
| Add attention to Vector-HaSH and displacement network (ablation) | sWM · All environments after training | success rate (%): 5.4 -> 99.2 | Helped |
| Add Vector-HaSH to displacement network and attention (ablation) | sWM · All environments after training | success rate (%): 0.9 -> 99.2 | Helped |
| Add the displacement network to Vector-HaSH and attention (ablation) | sWM · All environments after training | success rate (%): 99.7 -> 99.2 | No clear effect |
| Add the spatially invariant CNN displacement network to Vector-HaSH and attention (ablation) | sWM · New goal location after training | success rate (%): 1 -> 99.5 | Helped |
| Add attention to Vector-HaSH and displacement network (ablation) | sWM · New goal location after training | success rate (%): 1.8 -> 99.5 | Helped |
| Replace the CNN displacement network with fully connected layers (ablation) | Vector-HaSH + attention · New goal location after training | success rate (%): 99.5 -> 0.1 | Hurt |
Surprising findings
- Attention module alone achieves perfect success on a fixed goal location but collapses under goal changes or new environments, showing memorization is not transfer.
- Standard continual learning baselines including EWC and replay perform poorly, with EWC attributed to similar observations mapping to different actions across environments.
Limitations
- Evaluated only on a simplified simulated square maze with four cardinal actions and noise-added wall markings.
- Vector-HaSH model is trained only on a single environment, and the approach's scalability to more complex dynamic environments is untested.
- Ablated models were trained and evaluated differently (single-environment training for the full framework), complicating direct comparison.
Experimental setup
Datasets: sequential Morris Water Maze (sWM) simulated environments
Benchmarks: sequential Morris Water Maze (sWM)
Metrics: average success rate (%)
Baselines: Fine-tuning EWC Replay buffer DER DER++ A-GEM ER
Builds on: Vector-HaSH Elastic Weight Consolidation Dark Experience Replay
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