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Can Gaussian Sketching Converge Faster on a Preconditioned Landscape?

ICML 2024 · Optimization › Nonconvex and smooth optimization · approach: Stochastic gradient last-iterate analysis

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Proposes GSGD, a Gaussian-sketched gradient method with a variance-reduction variate that converges linearly without importance sampling, including for inseparable regularizers, evaluated on synthetic quadratic problems.

Problem

Gradient sketching methods (random coordinate descent, SEGA) need importance sampling to reach the best linear rate for smooth strongly convex objectives, which requires diagonal access to the curvature matrix, and classical sketches fail to converge linearly with non-separable regularizers.

Approach

Replace coordinate sketches with Gaussian sketches u~N(0,I) and track the gradient with a variance-reduction variate h_k updated by a Gaussian sketch; this matches SEGA's iteration complexity tr(M)/mu without importance sampling and gives linear rates with composite regularizers, including a rank(W)-dependent rate for affine-subspace indicators.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Gaussian sketching without importance sampling instead of coordinate sketching with uniform samplingGSGD vs. Coordinate sketching SEGA · Synthetic quadratic optimization with φ = 0, diagonal matrix types 1–3convergence speedHelped
Use Gaussian sketching without importance sampling instead of coordinate sketching with uniform samplingGSGD vs. Coordinate sketching SEGA · Synthetic quadratic optimization with φ = 0, diagonal matrix type 4convergence speedNo clear effect
Use GSGD with an affine-subspace regularizer whose projection matrix has lower rank (ablation)GSGD · Synthetic quadratic with an affine-subspace regularizer, diagonal matrix types 1–4convergence speedMixed

Surprising findings

Limitations

Experimental setup

Datasets: synthetic quadratic minimization problems (dimension 500)

Benchmarks: synthetic quadratic minimization (d=500)

Metrics: objective suboptimality vs iterations

Baselines: SEGA (coordinate sketching with importance sampling) Yue et al. 2023 gradient sketching SVRCD Song et al. 2023 Gaussian sketching federated

Builds on: SEGA SVRCD ASVRCD sketch-and-project Nesterov random coordinate descent

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