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Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?
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Models human vs. generative AI content creation as a generalized Tullock contest where GenAI quality depends on total human content, and proves PNE existence/uniqueness and comparative statics via theory and simulations.
Problem
How GenAI content creation competes with human creators on online content platforms, and whether human creators are driven out or a stable equilibrium exists.
Approach
Generalizes the Tullock contest so GenAI's competitiveness depends on the accumulated human content (its training data) with power-law data-usage and convergence parameters; analyzes exclusive (GenAI as exogenous player) and inclusive (creators may opt into GenAI at zero cost) settings.
Key results
- Exclusive competition with beta in [0,1]^K is a strictly monotone game and admits a unique pure Nash equilibrium.
- In the 1-D inclusive game with beta~+gamma>=1, a PNE exists where the highest-cost creators switch to GenAI; the GenAI fraction lower bound grows with alpha, beta, and n.
- Macro-level result: total human content scales with market trendiness mu up to constant factors, suggesting GenAI affects total content only by a constant factor.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase GenAI capability (α or β) | Exclusive competition · 1-D competition equilibrium | total human content creation | Hurt |
| Increase GenAI capability (α or β) | Exclusive competition · 1-D competition equilibrium | total human utility | Hurt |
| Increase total user traffic (μ) | Exclusive competition · 1-D competition equilibrium | total human content creation | Helped |
| Increase total user traffic (μ) | Exclusive competition · 1-D competition equilibrium | total human utility | Helped |
| Increase the number of creators (n), holding other parameters fixed | Exclusive competition · 1-D competition equilibrium | total human utility | No clear effect |
| Add a creator to the competition | Exclusive competition · 1-D competition equilibrium | content creation by the original creators | Hurt |
| Increase GenAI capability (α or β) | Inclusive competition · 1-D competition equilibrium | fraction of GenAI creators | Helped |
| Increase total user traffic (μ) | Inclusive competition · 1-D competition equilibrium | fraction of GenAI creators | Hurt |
| Increase GenAI capability (β) | Inclusive competition · 1-D competition equilibrium | total human content creation | Hurt |
| Increase GenAI capability (β) | Inclusive competition · 1-D competition equilibrium | total GenAI content creation | Helped |
| Increase GenAI capability (β) | Inclusive competition · 1-D competition equilibrium | average human utility | Mixed |
| Increase GenAI strength beyond the topic-preference threshold | Exclusive competition · multi-topic competition | human occupation ratio in niche topics | Helped |
Surprising findings
- Inclusive competition's PNE may not exist for multi-topic (K>1) non-separable costs, even with strongly convex costs.
- Better human creation efficiency can reduce total content when user demand is insufficient.
Limitations
- GenAI is modeled as non-strategic, so GenAI creators' incentives are not studied.
- Simulations use synthetic parameters (e.g., costs sampled from uniform distributions) rather than empirical platform data.
- PNE of the inclusive game is not unique and not fully characterized in general.
Experimental setup
Metrics: total content created at PNE creator utility fraction of GenAI creators
Builds on: Tullock contest monotone games (diagonal strict concavity) multi-agent mirror descent
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