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Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?

ICML 2024 · Large language models › AI and society · approach: Social-science view of AI evaluation · 3 citations (OpenAlex)

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Models human vs. generative AI content creation as a generalized Tullock contest where GenAI quality depends on total human content, and proves PNE existence/uniqueness and comparative statics via theory and simulations.

Problem

How GenAI content creation competes with human creators on online content platforms, and whether human creators are driven out or a stable equilibrium exists.

Approach

Generalizes the Tullock contest so GenAI's competitiveness depends on the accumulated human content (its training data) with power-law data-usage and convergence parameters; analyzes exclusive (GenAI as exogenous player) and inclusive (creators may opt into GenAI at zero cost) settings.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Increase GenAI capability (α or β)Exclusive competition · 1-D competition equilibriumtotal human content creationHurt
Increase GenAI capability (α or β)Exclusive competition · 1-D competition equilibriumtotal human utilityHurt
Increase total user traffic (μ)Exclusive competition · 1-D competition equilibriumtotal human content creationHelped
Increase total user traffic (μ)Exclusive competition · 1-D competition equilibriumtotal human utilityHelped
Increase the number of creators (n), holding other parameters fixedExclusive competition · 1-D competition equilibriumtotal human utilityNo clear effect
Add a creator to the competitionExclusive competition · 1-D competition equilibriumcontent creation by the original creatorsHurt
Increase GenAI capability (α or β)Inclusive competition · 1-D competition equilibriumfraction of GenAI creatorsHelped
Increase total user traffic (μ)Inclusive competition · 1-D competition equilibriumfraction of GenAI creatorsHurt
Increase GenAI capability (β)Inclusive competition · 1-D competition equilibriumtotal human content creationHurt
Increase GenAI capability (β)Inclusive competition · 1-D competition equilibriumtotal GenAI content creationHelped
Increase GenAI capability (β)Inclusive competition · 1-D competition equilibriumaverage human utilityMixed
Increase GenAI strength beyond the topic-preference thresholdExclusive competition · multi-topic competitionhuman occupation ratio in niche topicsHelped

Surprising findings

Limitations

Experimental setup

Metrics: total content created at PNE creator utility fraction of GenAI creators

Builds on: Tullock contest monotone games (diagonal strict concavity) multi-agent mirror descent

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