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Accelerated Policy Gradient: On the Convergence Rates of the Nesterov Momentum for Reinforcement Learning
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Proposes Accelerated Policy Gradient (APG), applying Nesterov momentum to softmax policy gradient in tabular MDPs, proving Õ(1/t²) convergence with near-constant step sizes and linear convergence with time-varying steps, plus Atari validation.
Problem
Policy gradient converges at O(1/t) under tabular softmax parameterization; whether Nesterov momentum can accelerate policy optimization with provable rates is unknown because RL objectives are non-concave.
Approach
Adapts Nesterov's accelerated gradient (with monotone restart) to policy optimization; shows that after finite time iterates enter a locally nearly-concave region around the optimal policy that is absorbing, enabling O(1/t^2) rates via surrogate optimal parameters with bounded norm.
Key results
- APG achieves an Õ(1/t^2) convergence rate with nearly constant step sizes under tabular softmax, versus O(1/t) for PG; log-log slope of about 2 for APG vs about 1 for PG and HBPG on a 5x5 MDP.
- With exponentially growing step sizes and element-wise clipping, APG achieves linear convergence O(e^{-ct}).
- On four Atari 2600 games (Pong, Carnival, Riverraid, Seaquest), APG shows faster or comparable convergence to PG and HBPG, averaged over 5 seeds.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Nesterov momentum in place of standard PG | Policy optimization with tabular softmax policies · Tabular softmax MDP, nearly constant step sizes | suboptimality gap convergence rate: O({1} / {t}) -> \tilde{O}(1/t^2) | Helped |
| Use time-varying step sizes with element-wise clipping | APG · Tabular softmax MDP | suboptimality gap convergence rate: O({1} / {t}) -> O(e^{-ct}) | Helped |
| Use Nesterov momentum instead of standard PG or heavy-ball momentum | Policy optimization · 5-state, 5-action MDP, uniform initialization | log-log suboptimality gap slope: approximately 1 -> 2 | Helped |
| Use APG instead of PG and HBPG | Policy optimization · 5-state, 5-action MDP, hard initialization | suboptimality gap | Helped |
| Use APG instead of PG or HBPG | Atari policy optimization · Pong, Carnival, Riverraid, and Seaquest | convergence | Mixed |
Surprising findings
- Non-monotonic policy improvement can occur under naively applied Nesterov momentum to PG, requiring a restart mechanism.
Limitations
- Analysis is restricted to exact (true) gradients with tabular softmax parameterization; stochastic gradient extension is open.
- Convergence rate constants and the finite time T are problem-dependent and not explicit.
- Atari experiments are limited to four games with only 5 seeds.
Experimental setup
Datasets: Atari 2600 games (Pong, Carnival, Riverraid, Seaquest) via ALE 5-state 5-action tabular MDP
Benchmarks: Atari 2600 Pong Atari 2600 Carnival Atari 2600 Riverraid Atari 2600 Seaquest 5-state 5-action tabular MDP
Metrics: sub-optimality gap log-log convergence slope episode return
Baselines: Policy Gradient (PG) Heavy-Ball PG (HBPG)
Builds on: Nesterov's accelerated gradient policy gradient convergence under softmax parameterization (Mei et al.) monotone NAG with restart (O'Donoghue and Candès / Li and Lin)
Closest papers by meaning
- Marginal Policy Gradients: A Unified Family of Estimators for Bounded Action Spaces with Applications (ICLR 2019 · similarity 0.89)
- Reusing Trajectories in Policy Gradients Enables Fast Convergence (ICML 2026 · similarity 0.89)
- Convergence Analysis of Policy Gradient Methods with Dynamic Stochasticity (ICML 2025 · similarity 0.89)
- Natural Policy Gradient as Doubly Smoothed Policy Iteration: A Bellman-Operator Framework (NeurIPS 2026 · similarity 0.88)
- SAPG: Split and Aggregate Policy Gradients (ICML 2024 · similarity 0.87)
- Nesterov acceleration in benignly non-convex landscapes (ICLR 2025 · similarity 0.87)
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