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Adapt and Diffuse: Sample-adaptive Reconstruction via Latent Diffusion Models

ICML 2024 · Image generation › Fast diffusion sampling · approach: Diffusion posterior sampling · 0 citations (OpenAlex)

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Proposes Flash-Diffusion, which predicts degradation severity of corrupted images in an autoencoder latent space (severity encoding) and uses it to set per-sample start times in latent diffusion sampling, wrapping existing latent diffusion inverse-problem solvers for sample-adaptive, up to 10x faster reconstruction.

Problem

Diffusion-based inverse problem solvers spend the same number of function evaluations on every sample, although reconstruction difficulty varies strongly with signal structure, degradation severity, and their interaction.

Approach

A severity encoder fine-tuned from a pretrained LDM encoder predicts the latent estimate and its error variance; the variance is mapped via SNR matching to a per-sample starting time in the latent reverse diffusion process, so the number of sampling steps adapts to each sample, and the framework wraps any latent diffusion solver.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add sample-adaptive severity-based sampling to Latent-DPSLatent-DPS · FFHQ and LSUN Bedrooms, all four degradationsLPIPS: FFHQ varying Gaussian blur: 0.3579 -> 0.2240; LSUN varying Gaussian blur: 0.4227 -> 0.2185Helped
Add sample-adaptive severity-based sampling to ReSampleReSample · FFHQ and LSUN Bedrooms, all four degradationsLPIPS: FFHQ varying Gaussian blur: 0.2587 -> 0.2383; LSUN varying Gaussian blur: 0.2499 -> 0.2284Helped
Add sample-adaptive severity-based samplingLatent-DPS · FFHQ and LSUN Bedrooms, all four degradationsmean reverse diffusion steps: 1000 -> 100.3; 1000 -> 125.3; 1000 -> 136.1; 1000 -> 104.7 (FFHQ)Helped
Enable sample-by-sample adaptation rather than fixed start time (ablation)Latent-DPS, FFHQ Gaussian deblurring · Gaussian deblurringLPIPS: 0.2346 -> 0.2241Helped
Enable sample-by-sample adaptation rather than fixed start time (ablation)Latent-DPS, FFHQ nonlinear deblurring · Nonlinear deblurringLPIPS: 0.2847 -> 0.2694Helped
Use latent-space rather than pixel-space diffusion (ablation)Fixed-start Latent-DPS, FFHQ Gaussian deblurring · Gaussian deblurringLPIPS: 0.2377 -> 0.2346Helped
Use latent-space rather than pixel-space diffusion (ablation)Fixed-start Latent-DPS, FFHQ nonlinear deblurring · Nonlinear deblurringLPIPS: 0.2843 -> 0.2847Hurt

Surprising findings

Limitations

Experimental setup

Datasets: CelebA-HQ LSUN Bedrooms FFHQ

Benchmarks: FFHQ LSUN Bedrooms

Metrics: PSNR SSIM LPIPS FID average NFE

Baselines: Latent-DPS GML-DPS PSLD ReSample DPS SwinIR

Builds on: Latent Diffusion Models Diffusion Posterior Sampling Come-Closer-Diffuse-Faster ReSample PSLD

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